Lua Code
local versionx = "1.6.7"
---// Loading Section \\---
task.wait(2)
repeat task.wait() until game:IsLoaded()
if game.PlaceId == 8304191830 then
repeat task.wait() until game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name)
repeat task.wait() until game.Players.LocalPlayer.PlayerGui:FindFirstChild("collection"):FindFirstChild("grid"):FindFirstChild("List"):FindFirstChild("Outer"):FindFirstChild("UnitFrames")
else
repeat task.wait() until game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name)
game:GetService("ReplicatedStorage").endpoints.client_to_server.vote_start:InvokeServer()
repeat task.wait() until game:GetService("Workspace")["_waves_started"].Value == true
end
------------------------------
local HttpService = game:GetService("HttpService")
local Workspace = game:GetService("Workspace")
local plr = game:GetService("Players").LocalPlayer
local RunService = game:GetService("RunService")
local mouse = game.Players.LocalPlayer:GetMouse()
local UserInputService = game:GetService("UserInputService")
getgenv().savefilename = "Anime-Adventures_UPD10_"..game.Players.LocalPlayer.Name..".json"
getgenv().door = "_lobbytemplategreen1"
--#region Webhook Sender
local function webhook()
pcall(function()
local url = tostring(getgenv().weburl) --webhook
print("webhook?")
if url == "" then
return
end
XP = tostring(game:GetService("Players").LocalPlayer.PlayerGui.ResultsUI.Holder.LevelRewards.ScrollingFrame.XPReward.Main.Amount.Text)
gems = tostring(game:GetService("Players").LocalPlayer.PlayerGui.ResultsUI.Holder.LevelRewards.ScrollingFrame.GemReward.Main.Amount.Text)
cwaves = game:GetService("Players").LocalPlayer.PlayerGui.ResultsUI.Holder.Middle.WavesCompleted.Text
ctime = game:GetService("Players").LocalPlayer.PlayerGui.ResultsUI.Holder.Middle.Timer.Text
waves = cwaves:split(": ")
ttime = ctime:split(": ")
local data = {
["content"] = "",
["username"] = "Anime Adventures",
["avatar_url"] = "https://tr.rbxcdn.com/e5b5844fb26df605986b94d87384f5fb/150/150/Image/Jpeg",
["embeds"] = {
{
["author"] = {
["name"] = "Anime Adventures | Result โ",
["icon_url"] = "https://cdn.discordapp.com/emojis/997123585476927558.webp?size=96&quality=lossless"
},
["description"] = "๐ฎ ||**"..game:GetService("Players").LocalPlayer.Name.."**|| ๐ฎ",
["color"] = 110335,
["thumbnail"] = {
['url'] = "https://www.roblox.com/headshot-thumbnail/image?userId=" .. game.Players.LocalPlayer.userId .. "&width=420&height=420&format=png"
},
["fields"] = {
{
["name"] = "Total Waves:",
["value"] = tostring(waves[2]) ..
" <:wave:997136622363627530>",
["inline"] = true
}, {
["name"] = "Recieved Gems:",
["value"] = gems .. " <:gem:997123585476927558>",
["inline"] = true
}, {
["name"] = "Recieved XP:",
["value"] = XP .. " ๐งช",
["inline"] = true
}, {
["name"] = "Total Time:",
["value"] = tostring(ttime[2]) .. " โณ",
["inline"] = true
}, {
["name"] = "Current Gems:",
["value"] = tostring(game.Players.LocalPlayer._stats.gem_amount.Value).." <:gem:997123585476927558>",
["inline"] = true
}, {
["name"] = "Current Level:",
["value"] = tostring(game.Players.LocalPlayer.PlayerGui.spawn_units.Lives.Main.Desc.Level.Text).. " โจ",
["inline"] = true
}
}
}
}
}
local porn = game:GetService("HttpService"):JSONEncode(data)
local headers = {["content-type"] = "application/json"}
request = http_request or request or HttpPost or syn.request or http.request
local sex = {Url = url, Body = porn, Method = "POST", Headers = headers}
warn("Sending webhook notification...")
request(sex)
end)
end
--#endregion
getgenv().UnitCache = {}
for _, Module in next, game:GetService("ReplicatedStorage"):WaitForChild("src"):WaitForChild("Data"):WaitForChild("Units"):GetDescendants() do
if Module:IsA("ModuleScript") and Module.Name ~= "UnitPresets" then
for UnitName, UnitStats in next, require(Module) do
getgenv().UnitCache[UnitName] = UnitStats
end
end
end
--\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\--
--\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\--
--\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\--
function sex()
-- reads jsonfile
local jsonData = readfile(savefilename)
local data = HttpService:JSONDecode(jsonData)
--#region global values
--DEVIL CITY
getgenv().portalnameX = data.portalnameX
getgenv().farmprotal = data.farmportal
getgenv().buyportal = data.buyportal
getgenv().PortalID = data.PortalID
getgenv().AutoLeave = data.AutoLeave
getgenv().AutoReplay = data.AutoReplay
getgenv().AutoChallenge = data.AutoChallenge
getgenv().selectedreward = data.selectedreward
getgenv().AutoChallengeAll = data.AutoChallengeAll
getgenv().disableatuofarm = false
getgenv().sellatwave = data.sellatwave
getgenv().autosell = data.autosell
getgenv().AutoFarm = data.autofarm
getgenv().AutoFarmIC = data.autofarmic
getgenv().AutoFarmTP = data.autofarmtp
getgenv().AutoLoadTP = data.autoloadtp
getgenv().weburl = data.webhook
getgenv().autostart = data.autostart
getgenv().autoupgrade = data.autoupgrade
getgenv().difficulty = data.difficulty
getgenv().world = data.world
getgenv().level = data.level
--getgenv().door = data.door
getgenv().SpawnUnitPos = data.xspawnUnitPos
getgenv().SelectedUnits = data.xselectedUnits
getgenv().autoabilities = data.autoabilities
--#endregion
---// updates the json file
--#region update json
function updatejson()
local xdata = {
--Devil City
portalnameX = getgenv().portalnameX,
farmportal = getgenv().farmprotal,
buyportal = getgenv().buyportal,
PortalID = getgenv().PortalID,
-- unitname = getgenv().unitname,
-- unitid = getgenv().unitid,
autoloadtp = getgenv().AutoLoadTP,
AutoLeave = getgenv().AutoLeave,
AutoReplay = getgenv().AutoReplay,
AutoChallenge = getgenv().AutoChallenge,
selectedreward = getgenv().selectedreward,
AutoChallengeAll = getgenv().AutoChallengeAll,
sellatwave = getgenv().sellatwave,
autosell = getgenv().autosell,
webhook = getgenv().weburl,
autofarm = getgenv().AutoFarm,
autofarmic = getgenv().AutoFarmIC,
autofarmtp = getgenv().AutoFarmTP,
autostart = getgenv().autostart,
autoupgrade = getgenv().autoupgrade,
difficulty = getgenv().difficulty,
world = getgenv().world,
level = getgenv().level,
--door = getgenv().door,
xspawnUnitPos = getgenv().SpawnUnitPos,
xselectedUnits = getgenv().SelectedUnits,
autoabilities = getgenv().autoabilities
}
local json = HttpService:JSONEncode(xdata)
writefile(savefilename, json)
end
--#endregion
--\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\--
--\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\--
-- Uilib Shits
local exec = tostring(identifyexecutor())
local DiscordLib = loadstring(game:HttpGet "https://raw.githubusercontent.com/Forever4D/Lib/main/DiscordLib2.lua")()
local win = DiscordLib:Window("[๐UPD 10] Anime Adventures "..versionx.." - "..exec)
if exec == "Synapse X" or exec == "ScriptWare" or exec == "Trigon" then
print("Good boi")
else
local gettrigonserver = win:Server("Get Trigon Evo!", "http://www.roblox.com/asset/?id=7628278821")
local gettrigon = gettrigonserver:Channel("๐ Get Trigon Evo!")
gettrigon:Label("โ ๏ธ It looks like you're using "..exec..".๐โ ๏ธ")
gettrigon:Label("โ You maybe wanna try out Trigon Evo, It could be better\nthen "..exec..". ๐คฎ")
gettrigon:Label("โ Click the button below to copy Trigon Evo's Discord server!!")
gettrigon:Button("๐ Copy Trigon Discord Link!", function()
setclipboard("https://discord.gg/rnZXbd2yfW")
DiscordLib:Notification("Copied!!", "โ Trigon Evo's Discord Invite Link Has Been Copied To Your Clipboard!!", "Okay!")
end)
end
local autofrmserver = win:Server("Auto Farm Section", "http://www.roblox.com/asset/?id=11579310982")
local webhookserver = win:Server("Discord Wehhook ", "http://www.roblox.com/asset/?id=11585480207")
local diskordserver = win:Server("Discord Server ", "http://www.roblox.com/asset/?id=12155612675")
local creditsserver = win:Server("Credits ", "http://www.roblox.com/asset/?id=11579371312")
if game.PlaceId == 8304191830 then
local unitselecttab = autofrmserver:Channel("๐ท Select Units")
local slectworld = autofrmserver:Channel("๐ Select World")
local devilcity = autofrmserver:Channel("๐ฟ Devil City")
local autofarmtab = autofrmserver:Channel("๐ค Auto Farm")
local autoclngtab = autofrmserver:Channel("๐ฏ Auto Challenge")
--------------------------------------------------
--------------- Select Units Tab -----------------
--------------------------------------------------
--#region Select Units Tab
local Units = {}
local function loadUnit()
repeat task.wait() until game.Players.LocalPlayer.PlayerGui:FindFirstChild("collection"):FindFirstChild("grid"):FindFirstChild("List"):FindFirstChild("Outer"):FindFirstChild("UnitFrames")
task.wait(2)
table.clear(Units)
for i, v in pairs(game:GetService("Players")[game.Players.LocalPlayer.Name].PlayerGui.collection.grid.List.Outer.UnitFrames:GetChildren()) do
if v.Name == "CollectionUnitFrame" then
repeat task.wait() until v:FindFirstChild("_uuid")
table.insert(Units, v.name.Text .. " #" .. v._uuid.Value)
end
end
end
loadUnit()
local function Check(x, y)
for i, v in ipairs(game:GetService("Players").LocalPlayer.PlayerGui.collection.grid.List.Outer.UnitFrames:GetChildren()) do
if v:IsA("ImageButton") then
if v.EquippedList.Equipped.Visible == true then
if v.Main.petimage:GetChildren()[2].Name == x then
--print(v.name.Text.." #"..v._uuid.Value)
getgenv().SelectedUnits["U"..tostring(y)] = tostring(v.name.Text.." #"..v._uuid.Value)
updatejson()
return true
end
end
end
end
end
local function Equip()
game:GetService("ReplicatedStorage").endpoints.client_to_server.unequip_all:InvokeServer()
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
warn(unitinfo)
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
task.wait(0.5)
game:GetService("ReplicatedStorage").endpoints.client_to_server.equip_unit:InvokeServer(unitinfo_[2])
end
end
updatejson()
end
unitselecttab:Button("Select Equipped Units", function()
for i, v in ipairs(game:GetService("Players").LocalPlayer.PlayerGui["spawn_units"].Lives.Frame.Units:GetChildren()) do
if v:IsA("ImageButton") then
local unitxx = v.Main.petimage.WorldModel:GetChildren()[1]
if unitxx ~= nil then
if Check(unitxx.Name,v) then
print(unitxx, v)
end
end
end
end
DiscordLib:Notification("Equipped Units Are Selected!", "The dropdowns may not show the unit names now, but it will show next time you execute!", "Okay!")
end)
local drop = unitselecttab:Dropdown("Unit 1", Units, getgenv().SelectedUnits["U1"], function(bool)
getgenv().SelectedUnits["U1"] = bool
Equip()
end)
local drop2 = unitselecttab:Dropdown("Unit 2", Units, getgenv().SelectedUnits["U2"], function(bool)
getgenv().SelectedUnits["U2"] = bool
Equip()
end)
local drop3 = unitselecttab:Dropdown("Unit 3", Units, getgenv().SelectedUnits["U3"], function(bool)
getgenv().SelectedUnits["U3"] = bool
Equip()
end)
local drop4 = unitselecttab:Dropdown("Unit 4", Units, getgenv().SelectedUnits["U4"], function(bool)
getgenv().SelectedUnits["U4"] = bool
Equip()
end)
local axx = game.Players.LocalPlayer.PlayerGui["spawn_units"].Lives.Main.Desc.Level.Text:split(" ")
_G.drop5 = nil
_G.drop6 = nil
if tonumber(axx[2]) >= 20 then
_G.drop5 = unitselecttab:Dropdown("Unit 5", Units, getgenv().SelectedUnits["U5"], function(bool)
getgenv().SelectedUnits["U5"] = bool
Equip()
end)
end
if tonumber(axx[2]) >= 50 then
_G.drop6 = unitselecttab:Dropdown("Unit 6", Units, getgenv().SelectedUnits["U6"], function(bool)
getgenv().SelectedUnits["U6"] = bool
Equip()
end)
end
--------------// Refresh Unit List \\-------------
unitselecttab:Button("Refresh Unit List", function()
drop:Clear()
drop2:Clear()
drop3:Clear()
drop4:Clear()
if _G.drop5 ~= nil then
_G.drop5:Clear()
end
if _G.drop6 ~= nil then
_G.drop6:Clear()
end
loadUnit()
game:GetService("ReplicatedStorage").endpoints.client_to_server.unequip_all:InvokeServer()
for i, v in ipairs(Units) do
drop:Add(v)
drop2:Add(v)
drop3:Add(v)
drop4:Add(v)
if _G.drop5 ~= nil then
_G.drop5:Add(v)
end
if _G.drop6 ~= nil then
_G.drop6:Add(v)
end
end
getgenv().SelectedUnits = {
U1 = nil,
U2 = nil,
U3 = nil,
U4 = nil,
U5 = nil,
U6 = nil
}
end)
unitselecttab:Label(" ")
unitselecttab:Label(" ")
--#endregion
--------------------------------------------------
--------------- Select World Tab -----------------
--------------------------------------------------
--#region Select world tab
getgenv().levels = {"nill"}
getgenv().diff = slectworld:Dropdown("Select Difficulty", {"Normal", "Hard"}, getgenv().difficulty, function(diff)
getgenv().difficulty = diff
updatejson()
end)
local worlddrop = slectworld:Dropdown("Select World", {"Plannet Namak", "Shiganshinu District", "Snowy Town","Hidden Sand Village", "Marine's Ford",
"Ghoul City", "Hollow World", "Ant Kingdom", "Magic Town", "Cursed Academy","Clover Kingdom", "Clover Legend - HARD","Hollow Legend - HARD","Cape Canaveral","Alien Spaceship"}, getgenv().world, function(world)
getgenv().world = world
updatejson()
if world == "Plannet Namak" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"namek_infinite", "namek_level_1", "namek_level_2", "namek_level_3",
"namek_level_4", "namek_level_5", "namek_level_6"}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world == "Shiganshinu District" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"aot_infinite", "aot_level_1", "aot_level_2", "aot_level_3", "aot_level_4",
"aot_level_5", "aot_level_6"}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world == "Snowy Town" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"demonslayer_infinite", "demonslayer_level_1", "demonslayer_level_2",
"demonslayer_level_3", "demonslayer_level_4", "demonslayer_level_5",
"demonslayer_level_6"}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world == "Hidden Sand Village" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"naruto_infinite", "naruto_level_1", "naruto_level_2", "naruto_level_3",
"naruto_level_4", "naruto_level_5", "naruto_level_6"}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world == "Marine's Ford" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"marineford_infinite","marineford_level_1","marineford_level_2","marineford_level_3",
"marineford_level_4","marineford_level_5","marineford_level_6",}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world == "Ghoul City" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"tokyoghoul_infinite","tokyoghoul_level_1","tokyoghoul_level_2","tokyoghoul_level_3",
"tokyoghoul_level_4","tokyoghoul_level_5","tokyoghoul_level_6",}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world == "Hollow World" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"hueco_infinite","hueco_level_1","hueco_level_2","hueco_level_3",
"hueco_level_4","hueco_level_5","hueco_level_6",}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world == "Ant Kingdom" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"hxhant_infinite","hxhant_level_1","hxhant_level_2","hxhant_level_3",
"hxhant_level_4","hxhant_level_5","hxhant_level_6",}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world == "Magic Town" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"magnolia_infinite","magnolia_level_1","magnolia_level_2","magnolia_level_3",
"magnolia_level_4","magnolia_level_5","magnolia_level_6",}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world == "Cursed Academy" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"jjk_infinite","jjk_level_1","jjk_level_2","jjk_level_3",
"jjk_level_4","jjk_level_5","jjk_level_6",}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world == "Clover Kingdom" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"clover_infinite","clover_level_1","clover_level_2","clover_level_3",
"clover_level_4","clover_level_5","clover_level_6",}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world == "Clover Legend - HARD" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"clover_legend_1","clover_legend_2","clover_legend_3",}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world == "Hollow Legend - HARD" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"bleach_legend_1","bleach_legend_2","bleach_legend_3","bleach_legend_4","bleach_legend_5",}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world =="Cape Canaveral" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"jojo_infinite","jojo_level_1","jojo_level_2","jojo_level_3","jojo_level_4","jojo_level_5","jojo_level_6",}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world =="Alien Spaceship" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"opm_infinite","opm_level_1","opm_level_2","opm_level_3","opm_level_4","opm_level_5","opm_level_6",}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
end
end)
getgenv().leveldrop = slectworld:Dropdown("Select Level", getgenv().levels, getgenv().level, function(level)
getgenv().level = level
updatejson()
end)
--#endregion
getgenv().portalname = devilcity:Dropdown("Select Portal", {"csm_contract_0", "csm_contract_1","csm_contract_2","csm_contract_3","csm_contract_4","csm_contract_5"}, getgenv().portalnameX, function(pornname)
getgenv().portalnameX = pornname
updatejson()
end)
devilcity:Button("Buy Portal", function()
if getgenv().buyportal then
local args = {
[1] = tostring(getgenv().portalnameX)
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.buy_csmportal_shop_item:InvokeServer(unpack(args))
end
end)
devilcity:Toggle("Auto Farm Portal", getgenv().farmprotal, function(bool)
getgenv().farmprotal = bool
updatejson()
end)
devilcity:Label("Only unlocked portals are playable")
devilcity:Label("Also if you have any old tier portal it may start it, so dont buy low tier portal you dont wanna farm.")
--------------------------------------------------
------------------ Auto Farm Tab -----------------
--------------------------------------------------
--#region Auto Farm Tab
autofarmtab:Toggle("Auto Replay", getgenv().AutoReplay, function(bool)
getgenv().AutoReplay = bool
updatejson()
end)
autofarmtab:Toggle("Auto Leave", getgenv().AutoLeave, function(bool)
getgenv().AutoLeave = bool
updatejson()
end)
autofarmtab:Toggle("Auto Farm Event โญโญ", getgenv().AutoFarmTP, function(bool)
getgenv().AutoFarmTP = bool
updatejson()
end)
autofarmtab:Toggle("Auto Start Infinity Castle", getgenv().AutoFarmIC, function(bool)
getgenv().AutoFarmIC = bool
updatejson()
end)
autofarmtab:Toggle("Auto Farm", getgenv().AutoFarm, function(bool)
getgenv().AutoFarm = bool
updatejson()
end)
autofarmtab:Toggle("Auto Start", getgenv().autostart, function(bool)
getgenv().autostart = bool
updatejson()
end)
autofarmtab:Toggle("Auto Abilities", getgenv().autoabilities, function(bool)
getgenv().autoabilities = bool
updatejson()
end)
autofarmtab:Toggle("Auto Upgrade Units", getgenv().autoupgrade, function(bool)
getgenv().autoupgrade = bool
updatejson()
end)
autofarmtab:Toggle("Auto Sell at spectic Wave", getgenv().autosell, function(x)
getgenv().autosell = x
updatejson()
if getgenv().autosell == false then
getgenv().disableatuofarm = false
end
end)
----
autofarmtab:Textbox("Select Wave Number for Auto Sell {Press Enter}", tostring(getgenv().sellatwave), false, function(t)
getgenv().sellatwave = tonumber(t)
updatejson()
end)
local autoloadtab = autofrmserver:Channel("โ Auto Load Script")
autoloadtab:Label("This Automatically executes script when you teleport to man.")
autoloadtab:Label("You don't need to put the script in AutoExec folder!")
autoloadtab:Toggle("Auto Load Script", getgenv().AutoLoadTP, function(bool)
--queue_on_teleport("loadstring(game:HttpGet('https://raw.githubusercontent.com/ArponAG/Scripts/main/AnimeAdventures.lua'))()")
getgenv().AutoLoadTP = bool
updatejson()
if exec == "Synapse X" and getgenv().AutoLoadTP then
syn.queue_on_teleport("loadstring(game:HttpGet('https://raw.githubusercontent.com/ArponAG/Scripts/main/AnimeAdventures.lua'))()")
elseif exec ~= "Synapse X" and getgenv().AutoLoadTP then
queue_on_teleport("loadstring(game:HttpGet('https://raw.githubusercontent.com/ArponAG/Scripts/main/AnimeAdventures.lua'))()")
end
end)
autoloadtab:Label("โ ๏ธ If it doesnt work properly then put the script in Autoexec\nfolder!!! โ ๏ธ")
local webhooktab = webhookserver:Channel("๐ Webhook")
webhooktab:Label("Webhook sends notification in discord everytime\nGame is Finished!")
local webhoolPlaceholder
if getgenv().weburl == "" then
webhoolPlaceholder = "Insert url here!"
else
webhoolPlaceholder = getgenv().weburl
end
webhooktab:Textbox("Webhook URL {Press Enter}" , webhoolPlaceholder, false, function(web_url)
getgenv().weburl = web_url
updatejson()
end)
autofarmtab:Label(" ")
autofarmtab:Label(" ")
autofarmtab:Label(" ")
autofarmtab:Label(" ")
--#endregion
--------------------------------------------------
-------------------- Auto Challenge --------------
--------------------------------------------------
--#region Auto Challenge
autoclngtab:Toggle("Auto Challenge", getgenv().AutoChallenge, function(bool)
getgenv().AutoChallenge = bool
updatejson()
end)
local worlddrop = autoclngtab:Dropdown("Select Reward", {"star_fruit_random","star_remnant","gems", "gold"}, getgenv().selectedreward, function(reward)
getgenv().selectedreward = reward
updatejson()
end)
autoclngtab:Toggle("Farm All Rewards", getgenv().AutoChallengeAll, function(bool)
getgenv().AutoChallengeAll = bool
updatejson()
end)
--#endregion
--------------------------------------------------
-------------------- Auto Buy/Sell ---------------
--------------------------------------------------
--#region Auto Buy/Sell
getgenv().UnitSellTog = false
getgenv().autosummontickets = false
getgenv().autosummongem = false
getgenv().autosummongem10 = false
getgenv().autosummonticketse = false
getgenv().autosummongeme = false
getgenv().autosummongem10e = false
local misc = autofrmserver:Channel("๐ธ Auto Buy/Sell")
local function autobuyfunc(xx, item)
task.wait()
local args = {
[1] = xx,
[2] = item
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.buy_from_banner:InvokeServer(unpack(args))
end
misc:Label("Special - 2x Mythic")
misc:Toggle("Auto Summon {Use Ticket 1}", getgenv().autosummonticketse, function(bool)
getgenv().autosummonticketse = bool
while getgenv().autosummonticketse do
autobuyfunc("EventClover", "ticket")
end
updatejson()
end)
misc:Toggle("Auto Summon {Buy 1}", getgenv().autosummongeme, function(bool)
getgenv().autosummongeme = bool
while getgenv().autosummongeme do
autobuyfunc("EventClover", "gems")
end
updatejson()
end)
misc:Toggle("Auto Summon {Buy 10}", getgenv().autosummongem10e, function(bool)
getgenv().autosummongem10 = bool
while getgenv().autosummongem10 do
autobuyfunc("EventClover", "gems10")
end
updatejson()
end)
misc:Label("Standard")
misc:Toggle("Auto Summon {Use Ticket 1}", getgenv().autosummontickets, function(bool)
getgenv().autosummontickets = bool
while getgenv().autosummontickets do
autobuyfunc("Standard", "ticket")
end
updatejson()
end)
misc:Toggle("Auto Summon {Buy 1}", getgenv().autosummongem, function(bool)
getgenv().autosummongem = bool
while getgenv().autosummongem do
autobuyfunc("Standard", "gems")
end
updatejson()
end)
misc:Toggle("Auto Summon {Buy 10}", getgenv().autosummongem10, function(bool)
getgenv().autosummongem10 = bool
while getgenv().autosummongem10 do
autobuyfunc("Standard", "gems10")
end
updatejson()
end)
misc:Label("Sell Units")
local utts = misc:Dropdown("Select Rarity", {"Rare", "Epic"}, getgenv().UnitToSell, function(u)
getgenv().UnitToSell = u
end)
misc:Toggle("Auto Sell Units", getgenv().UnitSellTog, function(bool)
getgenv().UnitSellTog = bool
end)
--#endregion
--------------------------------------------------
--------------------------------------------------
--------------------------------------------------
--#region --- Inside match ---
else -- When in a match
game.Players.LocalPlayer.PlayerGui.MessageGui.Enabled = false
game:GetService("ReplicatedStorage").packages.assets["ui_sfx"].error.Volume = 0
game:GetService("ReplicatedStorage").packages.assets["ui_sfx"].error_old.Volume = 0
local autofarmtab = autofrmserver:Channel("๐ค Auto Farm")
local devilcity = autofrmserver:Channel("๐ฟ Devil City")
local autoclngtab = autofrmserver:Channel("๐ฏ Auto Challenge")
local autoloadtab = autofrmserver:Channel("โ Auto Load Script_")
local autoseltab = autofrmserver:Channel("๐ธ Auto Sell")
local webhooktab = webhookserver:Channel("๐ Webhook")
autoloadtab:Label("This Automatically executes script when you teleport to man.")
autoloadtab:Label("You don't need to put the script in AutoExec folder!")
autoloadtab:Toggle("Auto Load Script", getgenv().AutoLoadTP, function(bool)
getgenv().AutoLoadTP = bool
updatejson()
if exec == "Synapse X" and getgenv().AutoLoadTP then
syn.queue_on_teleport("loadstring(game:HttpGet('https://raw.githubusercontent.com/ArponAG/Scripts/main/AnimeAdventures.lua'))()")
elseif exec ~= "Synapse X" and getgenv().AutoLoadTP then
queue_on_teleport("loadstring(game:HttpGet('https://raw.githubusercontent.com/ArponAG/Scripts/main/AnimeAdventures.lua'))()")
end
end)
autoloadtab:Label("โ ๏ธ If it doesnt work properly then put the script in Autoexec\nfolder!!! โ ๏ธ")
getgenv().portalname = devilcity:Dropdown("Select Portal", {"csm_contract_0", "csm_contract_1","csm_contract_2","csm_contract_3","csm_contract_4","csm_contract_5"}, getgenv().portalnameX, function(pornname)
getgenv().portalnameX = pornname
updatejson()
end)
devilcity:Button("Buy Portal", function()
if getgenv().buyportal then
local args = {
[1] = tostring(getgenv().portalnameX)
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.buy_csmportal_shop_item:InvokeServer(unpack(args))
end
end)
devilcity:Toggle("Auto Farm Portal", getgenv().farmprotal, function(bool)
getgenv().farmprotal = bool
updatejson()
end)
devilcity:Label("Only unlocked portals are playable")
devilcity:Label("Also if you have any old tier portal it may start it, so dont buy low tier portal you dont wanna farm.")
--#region Auto Farm Tab
autofarmtab:Toggle("Auto Replay", getgenv().AutoReplay, function(bool)
getgenv().AutoReplay = bool
updatejson()
end)
autofarmtab:Toggle("Auto Leave", getgenv().AutoLeave, function(bool)
getgenv().AutoLeave = bool
updatejson()
end)
autofarmtab:Toggle("Auto Farm Event โญโญ", getgenv().AutoFarmTP, function(bool)
getgenv().AutoFarmTP = bool
updatejson()
end)
autofarmtab:Toggle("Auto Start Infinity Castle", getgenv().AutoFarmIC, function(bool)
getgenv().AutoFarmIC = bool
updatejson()
end)
autofarmtab:Toggle("Auto Farm", getgenv().AutoFarm, function(bool)
getgenv().AutoFarm = bool
updatejson()
end)
autofarmtab:Toggle("Auto Abilities", getgenv().autoabilities, function(bool)
getgenv().autoabilities = bool
updatejson()
end)
autofarmtab:Toggle("Auto Start", getgenv().autostart, function(bool)
getgenv().autostart = bool
updatejson()
end)
autofarmtab:Toggle("Auto Upgrade Units", getgenv().autoupgrade, function(bool)
getgenv().autoupgrade = bool
updatejson()
end)
function MouseClick(UnitPos)
local connection
local _map = game:GetService("Workspace")["_BASES"].player.base["fake_unit"]:WaitForChild("HumanoidRootPart")
connection = UserInputService.InputBegan:Connect(
function(input, gameProcessed)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
connection:Disconnect()
local a = Instance.new("Part", game.Workspace)
a.Size = Vector3.new(1, 1, 1)
a.Material = Enum.Material.Neon
a.Position = mouse.hit.p
task.wait()
a.Anchored = true
DiscordLib:Notification("Spawn Unit Posotion:", tostring(a.Position), "Okay!")
a.CanCollide = false
for i = 0, 1, 0.1 do
a.Transparency = i
task.wait()
end
a:Destroy()
if game.Workspace._map:FindFirstChild("namek mushroom model") then
print("Namak")
SpawnUnitPos["Namak"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["Namak"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["Namak"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("houses_new") then
print("Aot")
SpawnUnitPos["Aot"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["Aot"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["Aot"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("Snow Particles") then
print("Snowy")
SpawnUnitPos["Snowy"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["Snowy"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["Snowy"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("sand_gate") then
warn("Sand")
SpawnUnitPos["Sand"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["Sand"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["Sand"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("icebergs") then
print("Marine")
SpawnUnitPos["Marine"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["Marine"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["Marine"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("Helicopter Pad") then
print("Ghoul")
SpawnUnitPos["Ghoul"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["Ghoul"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["Ghoul"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("Bones/dust") then
print("Hollow")
SpawnUnitPos["Hollow"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["Hollow"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["Hollow"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("Ant Nest") then
print("Ant")
SpawnUnitPos["Ant"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["Ant"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["Ant"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("light poles") then
print("Magic")
SpawnUnitPos["Magic"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["Magic"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["Magic"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("LanternsGround") then
print("Cursed")
SpawnUnitPos["Cursed"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["Cursed"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["Cursed"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("pumpkins") then
print("thriller_park")
SpawnUnitPos["thriller_park"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["thriller_park"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["thriller_park"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("skeleton") then
print("black_clover")
SpawnUnitPos["black_clover"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["black_clover"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["black_clover"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("graves") then
print("hollow_leg")
SpawnUnitPos["hollow_leg"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["hollow_leg"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["hollow_leg"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("SpaceCenter") then
print("Cape Canaveral")
SpawnUnitPos["jojo"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["jojo"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["jojo"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("vending machines") then
print("chainsaw")
SpawnUnitPos["chainsaw"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["chainsaw"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["chainsaw"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("secret") then
print("opm")
SpawnUnitPos["opm"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["opm"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["opm"][UnitPos]["z"] = a.Position.Z
end
updatejson()
end
end)
end
--// Set Position \\--
autofarmtab:Button("Set Unit 1 Postion", function()
DiscordLib:Notification("Set Unit 1 Spawn Position",
"Click on the floor to set the spawn unit position!\n (don't press \"Done\" until you set position)",
"Done")
warn(1)
MouseClick("UP1")
warn(2)
end)
autofarmtab:Button("Set Unit 2 Postion", function()
DiscordLib:Notification("Set Unit 2 Spawn Position",
"Click on the floor to set the spawn unit position!\n (don't press \"Done\" until you set position)",
"Done")
MouseClick("UP2")
end)
autofarmtab:Button("Set Unit 3 Postion", function()
DiscordLib:Notification("Set Unit 3 Spawn Position",
"Click on the floor to set the spawn unit position!\n (don't press \"Done\" until you set position)",
"Done")
MouseClick("UP3")
end)
autofarmtab:Button("Set Unit 4 Postion", function()
DiscordLib:Notification("Set Unit 4 Spawn Position",
"Click on the floor to set the spawn unit position!\n (don't press \"Done\" until you set position)",
"Done")
MouseClick("UP4")
end)
local axxc = game.Players.LocalPlayer.PlayerGui["spawn_units"].Lives.Main.Desc.Level.Text:split(" ")
if tonumber(axxc[2]) >= 20 then
autofarmtab:Button("Set Unit 5 Postion", function()
DiscordLib:Notification("Set Unit 5 Spawn Position",
"Click on the floor to set the spawn unit position!\n (don't press \"Done\" until you set position)",
"Done")
MouseClick("UP5")
end)
end
if tonumber(axxc[2]) >= 50 then
autofarmtab:Button("Set Unit 6 Postion", function()
DiscordLib:Notification("Set Unit 6 Spawn Position",
"Click on the floor to set the spawn unit position!\n (don't press \"Done\" until you set position)",
"Done")
MouseClick("UP6")
end)
end
-- set unit position end--
autofarmtab:Label("--- Saved Config (Doesn't Refresh) ---")
autofarmtab:Label("Auto Sell at Wave: " .. tostring(getgenv().sellatwave))
autofarmtab:Label("Webhook: " .. tostring(getgenv().weburl))
autofarmtab:Label("Auto Farm: " .. tostring(getgenv().AutoFarm))
autofarmtab:Label("Auto Start: " .. tostring(getgenv().autostart))
autofarmtab:Label("Auto Sell: " .. tostring(getgenv().autosell))
autofarmtab:Label("Auto Upgrade: " .. tostring(getgenv().autoupgrade))
autofarmtab:Label("Difficulty: " .. tostring(getgenv().difficulty))
autofarmtab:Label("Selected World: " .. tostring(getgenv().world))
autofarmtab:Label("Selected Level: " .. tostring(getgenv().level))
autofarmtab:Label(" ")
autofarmtab:Label(" ")
--#endregion
--#region Auto Challenge
autoclngtab:Toggle("Auto Challenge", getgenv().AutoChallenge, function(bool)
getgenv().AutoChallenge = bool
updatejson()
end)
local worlddrop = autoclngtab:Dropdown("Select Reward", {"star_fruit_random","star_remnant","gems", "gold"}, getgenv().selectedreward, function(reward)
getgenv().selectedreward = reward
updatejson()
end)
autoclngtab:Toggle("Farm All Rewards", getgenv().AutoChallengeAll, function(bool)
getgenv().AutoChallengeAll = bool
updatejson()
end)
--#endregion
--#region Auto Sell Tab
autoseltab:Toggle("Auto Sell at Specfic Wave", getgenv().autosell, function(x)
getgenv().autosell = x
updatejson()
if getgenv().autosell == false then
getgenv().disableatuofarm = false
end
end)
autoseltab:Textbox("Select Wave Number for Auto Sell {Press Enter}", getgenv().sellatwave, false, function(t)
getgenv().sellatwave = tonumber(t)
updatejson()
end)
--#endregion
--#region Webhook
--//Webhook Tab (in-game)\\--
webhooktab:Label("Webhook sends notification in discord everytime game Finishes.")
local webhoolPlaceholder
if getgenv().weburl == "" then
webhoolPlaceholder = "Insert url here!"
else
webhoolPlaceholder = getgenv().weburl
end
webhooktab:Textbox("Webhook URL {Press Enter}" , webhoolPlaceholder, false, function(web_url)
getgenv().weburl = web_url
updatejson()
end)
webhooktab:Button("Test Webhook", function()
webhook()
end)
--#endregion
end
--#endregion
local diskord = diskordserver:Channel("๐พ Discord")
diskord:Button("๐ Copy Official Discord Link!", function()
setclipboard("https://discord.gg/2ttfCfzxut")
DiscordLib:Notification("Copied!!", "โ Discord Invite Link Has Been Copied To Your Clipboard!!", "Okay!")
end)
--#region Credits
local credits = creditsserver:Channel("โจ Credits")
credits:Label("Arpon AG#6612")
credits:Label("Forever4D#0001")
credits:Button("๐ Copy Official Discord Link!", function()
setclipboard("https://discord.gg/2ttfCfzxut")
DiscordLib:Notification("Copied!!", "โ Discord Invite Link Has Been Copied To Your Clipboard!!", "Okay!")
end)
--#endregion
end
--------------------------------------------------
--------------------------------------------------
---// Checks if file exist or not\\---
if isfile(savefilename) then
local jsonData = readfile(savefilename)
local data = HttpService:JSONDecode(jsonData)
sex()
else
--#region CREATES JSON
local xdata = {
--Devil City
portalnameX = "csm_contract_0",
farmportal = false,
buyportal = false,
PortalID = "nil",
-- unitname = "name",
-- unitid = "id",
AutoReplay = false,
AutoLeave = true,
AutoChallenge = false,
selectedreward = "star_fruit_random",
AutoChallengeAll = false,
autoabilities = false,
autofarmtp = false,
webhook = "",
sellatwave = 0,
autosell = false,
autofarm = false,
autofarmic = false,
autostart = false,
autoloadtp = false,
autoupgrade = false,
difficulty = "nil",
world = "nil",
level = "nil",
door = "nil",
xspawnUnitPos = {
black_clover = {
UP1 = {
y = 1.4244641065597535,
x = -109.30056762695313,
z = -54.575347900390628
},
UP3 = {
y = 1.4322717189788819,
x = -114.2433853149414,
z = -55.260982513427737
},
UP2 = {
y = 1.7082736492156983,
x = -127.53932189941406,
z = -55.277626037597659
},
UP6 = {
y = 1.4487617015838624,
x = -107.07078552246094,
z = -51.333045959472659
},
UP5 = {
y = 1.8965977430343629,
x = -118.5692138671875,
z = -57.20484161376953
},
UP4 = {
y = 1.4205386638641358,
x = -105.46223449707031,
z = -51.20615005493164
}
},
hollow_leg = {
UP1 = {
x = -168.71795654296875,
y = 36.04443359375,
z = 564.4705810546875
},
UP2 = {
x = -161.105712890625,
y = 36.04443359375,
z = 558.4195556640625
},
UP3 = {
x = -161.05670166015625,
y = 36.04443359375,
z = 546.204833984375
},
UP4 = {
x = -163.51824951171875,
y = 36.04443359375,
z = 534.6953735351562
},
UP5 = {
x = -170.02479553222656,
y = 36.04443359375,
z = 528.9660034179688
},
UP6 = {
x = -160.92405700683594,
y = 36.04443359375,
z = 565.2430419921875
}
},
Cursed = {
UP1 = {
y = 122.78201293945313,
x = 361.69732666015627,
z = -89.76468658447266
},
UP3 = {
y = 122.73872375488281,
x = 372.2068786621094,
z = -62.877601623535159
},
UP2 = {
y = 122.73872375488281,
x = 391.6465759277344,
z = -62.87253189086914
},
UP6 = {
y = 121.5274887084961,
x = 399.4963684082031,
z = -60.31044387817383
},
UP5 = {
y = 121.6282958984375,
x = 400.8389587402344,
z = -64.46269226074219
},
UP4 = {
y = 122.73872375488281,
x = 362.14788818359377,
z = -77.3993148803711
}
},
Sand = {
UP1 = {
y = 25.514015197753908,
x = -919.7685546875,
z = 290.9293518066406
},
UP3 = {
y = 25.518001556396486,
x = -919.7103881835938,
z = 288.1217346191406
},
UP2 = {
y = 26.06340980529785,
x = -920.3797607421875,
z = 300.7817077636719
},
UP6 = {
y = 25.528093338012697,
x = -916.4822998046875,
z = 287.9609069824219
},
UP5 = {
y = 25.71731185913086,
x = -920.7069091796875,
z = 296.8504943847656
},
UP4 = {
y = 25.508501052856447,
x = -919.2952270507813,
z = 294.7797546386719
}
},
Namak = {
UP1 = {
y = 92.14557647705078,
x = -2931.182861328125,
z = -698.5640869140625
},
UP3 = {
y = 92.5256118774414,
x = -2950.3916015625,
z = -697.1671142578125
},
UP2 = {
y = 93.32953643798828,
x = -2940.813720703125,
z = -697.09326171875
},
UP6 = {
y = 92.16944885253906,
x = -2946.967041015625,
z = -710.122802734375
},
UP5 = {
y = 92.15478515625,
x = -2947.684326171875,
z = -699.6248779296875
},
UP4 = {
y = 92.5256118774414,
x = -2950.408935546875,
z = -709.8072509765625
}
},
Hollow = {
UP1 = {
y = 133.10752868652345,
x = -168.9812774658203,
z = -692.3645629882813
},
UP3 = {
y = 133.09632873535157,
x = -167.3197021484375,
z = -695.4755249023438
},
UP2 = {
y = 133.50978088378907,
x = -160.6356964111328,
z = -709.1862182617188
},
UP6 = {
y = 133.08169555664063,
x = -176.02857971191407,
z = -691.7825317382813
},
UP5 = {
y = 133.0151824951172,
x = -161.20188903808595,
z = -702.9484252929688
},
UP4 = {
y = 133.17193603515626,
x = -172.60714721679688,
z = -691.3147583007813
}
},
Ant = {
UP1 = {
y = 23.502197265625,
x = -180.23072814941407,
z = 2961.130126953125
},
UP3 = {
y = 23.855152130126954,
x = -167.0123748779297,
z = 2954.2958984375
},
UP2 = {
y = 23.637359619140626,
x = -205.69203186035157,
z = 2964.095947265625
},
UP6 = {
y = 23.31997299194336,
x = -163.1376953125,
z = 2959.968017578125
},
UP5 = {
y = 23.598222732543947,
x = -170.1063232421875,
z = 2955.477294921875
},
UP4 = {
y = 23.855152130126954,
x = -156.4979705810547,
z = 2959.6123046875
}
},
Aot = {
UP1 = {
y = 34.25483703613281,
x = -3016.723388671875,
z = -682.4714965820313
},
UP3 = {
y = 34.442054748535159,
x = -3024.1181640625,
z = -682.2401123046875
},
UP2 = {
y = 34.387603759765628,
x = -3035.071533203125,
z = -683.9107055664063
},
UP6 = {
y = 34.25492477416992,
x = -3019.5390625,
z = -681.8257446289063
},
UP5 = {
y = 34.25492477416992,
x = -3030.930419921875,
z = -683.3449096679688
},
UP4 = {
y = 34.442054748535159,
x = -3013.065185546875,
z = -681.4302368164063
}
},
Snowy = {
UP1 = {
y = 34.8720588684082,
x = -2884.6103515625,
z = -139.17750549316407
},
UP3 = {
y = 35.055450439453128,
x = -2871.251708984375,
z = -131.86231994628907
},
UP2 = {
y = 34.86832046508789,
x = -2863.6240234375,
z = -120.90508270263672
},
UP6 = {
y = 34.79566192626953,
x = -2853.62548828125,
z = -123.30137634277344
},
UP5 = {
y = 34.79277038574219,
x = -2853.63232421875,
z = -119.10173034667969
},
UP4 = {
y = 34.86832046508789,
x = -2878.749755859375,
z = -138.48580932617188
}
},
Ghoul = {
UP1 = {
y = 59.36590576171875,
x = -3008.964111328125,
z = -56.00475311279297
},
UP3 = {
y = 59.03008270263672,
x = -3008.75732421875,
z = -58.37107849121094
},
UP2 = {
y = 59.382938385009769,
x = -2998.44140625,
z = -42.68498992919922
},
UP6 = {
y = 59.03008270263672,
x = -3009.03125,
z = -67.12299346923828
},
UP5 = {
y = 59.03008270263672,
x = -3007.1025390625,
z = -52.12919998168945
},
UP4 = {
y = 59.03008270263672,
x = -3008.94580078125,
z = -63.67665100097656
}
},
Magic = {
UP1 = {
y = 7.411101341247559,
x = -606.7291259765625,
z = -815.5218505859375
},
UP3 = {
y = 7.411093711853027,
x = -589.5305786132813,
z = -814.8512573242188
},
UP2 = {
y = 7.413991928100586,
x = -578.809814453125,
z = -814.5386962890625
},
UP6 = {
y = 7.372146129608154,
x = -605.3615112304688,
z = -820.8731079101563
},
UP5 = {
y = 7.413986682891846,
x = -597.8843383789063,
z = -814.5377807617188
},
UP4 = {
y = 7.4139862060546879,
x = -600.348388671875,
z = -814.8621215820313
}
},
Marine = {
UP1 = {
y = 25.521255493164064,
x = -2566.733642578125,
z = -62.77167892456055
},
UP3 = {
y = 25.5211124420166,
x = -2565.930419921875,
z = -57.89338684082031
},
UP2 = {
y = 25.210872650146486,
x = -2560.966796875,
z = -44.40180969238281
},
UP6 = {
y = 25.676485061645509,
x = -2566.796142578125,
z = -67.01408386230469
},
UP5 = {
y = 25.5211238861084,
x = -2563.39990234375,
z = -63.74509811401367
},
UP4 = {
y = 24.990556716918947,
x = -2570.3349609375,
z = -69.34259033203125
}
},
thriller_park = {
UP1 = {
y = 113.23728942871094,
x = -224.14295959472657,
z = -657.738037109375
},
UP3 = {
y = 109.37400817871094,
x = -224.78709411621095,
z = -640.7178955078125
},
UP2 = {
y = 109.37401580810547,
x = -229.42715454101563,
z = -649.636474609375
},
UP6 = {
y = 109.37400817871094,
x = -214.7626190185547,
z = -632.3900146484375
},
UP5 = {
y = 109.37401580810547,
x = -230.53053283691407,
z = -657.9769287109375
},
UP4 = {
y = 109.37400817871094,
x = -220.0915985107422,
z = -636.2127075195313
}
},
chainsaw = {
UP1 = {
x = -332.51287841796875,
y = 1.0000009536743164,
z = -554.8867797851562
},
UP3 = {
x = -326.1617126464844,
y = 1.0000009536743164,
z = -554.5086669921875
},
UP2 = {
x = -317.24713134765625,
y = 1.0000007152557373,
z = -553.8807983398438
},
UP6 = {
x = -327.2223815917969,
y = 1.0000004768371582,
z = -550.3519287109375
},
UP5 = {
x = -342.5332946777344,
y = 1.0000004768371582,
z = -551.2924194335938
},
UP4 = {
x = -320.3905944824219,
y = 1.0000004768371582,
z = -550.587890625
}
},
jojo = {
UP1 = {
x = -111.61297607421875,
y = 15.255210876464844,
z = -513.5579833984375
},
UP3 = {
x = -120.01858520507812,
y = 15.255210876464844,
z = -522.66650390625
},
UP2 = {
x = -124.42668151855469,
y = 15.255210876464844,
z = -530.7169799804688
},
UP6 = {
x = -120.38040161132812,
y = 15.255212783813477,
z = -536.6077270507812
},
UP5 = {
x = -115.62987518310547,
y = 15.255210876464844,
z = -518.679931640625
},
UP4 = {
x = -118.3056411743164,
y = 15.255210876464844,
z = -529.9589233398438
}
},
opm = {
UP1 = {
y = 361.61859130859377,
x = -302.2696228027344,
z = 1434.5257568359376
},
UP3 = {
y = 361.61859130859377,
x = -295.8048095703125,
z = 1441.3121337890626
},
UP2 = {
y = 367.15777587890627,
x = -286.0375671386719,
z = 1450.30908203125
},
UP6 = {
y = 361.61859130859377,
x = -315.8988037109375,
z = 1420.7376708984376
},
UP5 = {
y = 361.6484375,
x = -320.0697937011719,
z = 1430.2279052734376
},
UP4 = {
y = 361.61859130859377,
x = -279.85382080078127,
z = 1441.7813720703126
}
}
},
xselectedUnits = {
U1 = nil,
U2 = nil,
U3 = nil,
U4 = nil,
U5 = nil,
U6 = nil
}
}
local json = HttpService:JSONEncode(xdata)
writefile(savefilename, json)
sex()
--#endregion
end
--#region ----------------------
--#endregion
--------------------------------------------------
function placesex()
if getgenv().AutoFarm and not getgenv().disableatuofarm then
print("a")
if game.PlaceId ~= 8304191830 then
x = 1.7
y = 0
z = 1.7
print("AutoFarming")
if game.Workspace._map:FindFirstChild("namek mushroom model") then
print("Namak")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["Namak"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("houses_new") then
print("Aot")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["Aot"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y , pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("Snow Particles") then
print("Snowy")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["Snowy"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("sand_gate") then
print("Sand")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["Sand"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("icebergs") then
print("Marine")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["Marine"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("Helicopter Pad") then
print("Ghoul")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["Ghoul"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("Bones/dust") then
print("Hollow")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["Hollow"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("Ant Nest") then
print("Ant")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["Ant"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("light poles") then
print("Magic")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["Magic"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("LanternsGround") then
print("Cursed")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["Cursed"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("pumpkins") then
print("thriller_park")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["thriller_park"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("skeleton") then
print("black_clover")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["black_clover"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("graves") then
print("Hollow Legend")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["hollow_leg"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("vending machines") then
print("chainsaw")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["chainsaw"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("SpaceCenter") then
print("Cape Canaveral")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["jojo"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("secret") then
print("opm")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["opm"]["UP" .. i]
task.wait()
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
end
end
end
end
------// Auto Farm \\------
--#region Auto Farm Loop
coroutine.resume(coroutine.create(function()
while task.wait(1.5) do
local _wave = game:GetService("Workspace"):WaitForChild("_wave_num")
repeat task.wait() until game:GetService("Workspace"):WaitForChild("_map")
placesex()
print("function called")
end
end))
--#endregion
------// Auto Leave \\------
--#region Auto Leave
--- Made by "CharWar" # Modified by "binsfr" (V3rm)
local PlaceID = 8304191830
local AllIDs = {}
local foundAnything = ""
local actualHour = os.date("!*t").hour
local Deleted = false
local last
local File = pcall(function()
AllIDs = game:GetService('HttpService'):JSONDecode(readfile("NotSameServers.json"))
end)
if not File then
table.insert(AllIDs, actualHour)
writefile("NotSameServers.json", game:GetService('HttpService'):JSONEncode(AllIDs))
end
function TPReturner()
local Site;
if foundAnything == "" then
Site = game.HttpService:JSONDecode(game:HttpGet('https://games.roblox.com/v1/games/' .. PlaceID .. '/servers/Public?sortOrder=Asc&limit=100'))
else
Site = game.HttpService:JSONDecode(game:HttpGet('https://games.roblox.com/v1/games/' .. PlaceID .. '/servers/Public?sortOrder=Asc&limit=100&cursor=' .. foundAnything))
end
local ID = ""
if Site.nextPageCursor and Site.nextPageCursor ~= "null" and Site.nextPageCursor ~= nil then
foundAnything = Site.nextPageCursor
end
local num = 0;
local extranum = 0
for i,v in pairs(Site.data) do
extranum += 1
local Possible = true
ID = tostring(v.id)
if tonumber(v.maxPlayers) > tonumber(v.playing) then
if extranum ~= 1 and tonumber(v.playing) < last or extranum == 1 then
last = tonumber(v.playing)
elseif extranum ~= 1 then
continue
end
for _,Existing in pairs(AllIDs) do
if num ~= 0 then
if ID == tostring(Existing) then
Possible = false
end
else
if tonumber(actualHour) ~= tonumber(Existing) then
local delFile = pcall(function()
delfile("NotSameServers.json")
AllIDs = {}
table.insert(AllIDs, actualHour)
end)
end
end
num = num + 1
end
if Possible == true then
table.insert(AllIDs, ID)
wait()
pcall(function()
writefile("NotSameServers.json", game:GetService('HttpService'):JSONEncode(AllIDs))
wait()
game:GetService("TeleportService"):TeleportToPlaceInstance(PlaceID, ID, game.Players.LocalPlayer)
end)
wait(4)
end
end
end
end
function Teleport()
while wait() do
pcall(function()
TPReturner()
if foundAnything ~= "" then
TPReturner()
end
end)
end
end
-------------------------------------------
coroutine.resume(coroutine.create(function()
local GameFinished = game:GetService("Workspace"):WaitForChild("_DATA"):WaitForChild("GameFinished")
GameFinished:GetPropertyChangedSignal("Value"):Connect(function()
print("Changed", GameFinished.Value == true)
if GameFinished.Value == true then
repeat task.wait() until game:GetService("Players").LocalPlayer.PlayerGui.ResultsUI.Enabled == true
task.wait()
pcall(function() webhook() end)
print("next")
task.wait(2.1)
if getgenv().AutoReplay then
local a={[1]="replay"} game:GetService("ReplicatedStorage").endpoints.client_to_server.set_game_finished_vote:InvokeServer(unpack(a))
local a={[1]="replay"} game:GetService("ReplicatedStorage").endpoints.client_to_server.set_game_finished_vote:InvokeServer(unpack(a))
elseif getgenv().AutoLeave and getgenv().AutoReplay ~= true then
--
Teleport()
-- game:GetService("TeleportService"):Teleport(8304191830, game.Players.LocalPlayer)
end
end
end)
end))
--#endregion
------// Auto Sell Units \\------
coroutine.resume(coroutine.create(function()
while task.wait() do
if getgenv().UnitSellTog then
for i, v in pairs(game:GetService("Players")[game.Players.LocalPlayer.Name].PlayerGui.collection.grid.List.Outer.UnitFrames:GetChildren()) do
if v.Name == "CollectionUnitFrame" then
repeat task.wait() until v:FindFirstChild("name")
for _, Info in next, getgenv().UnitCache do
if Info.name == v.name.Text and Info.rarity == getgenv().UnitToSell then
local args = {
[1] = {
[1] = tostring(v._uuid.Value)
}
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.sell_units:InvokeServer(unpack(args))
end
end
end
end
end
end
end))
------// Auto Upgrade \\------
--#region Auto Upgrade Loop
getgenv().autoupgradeerr = false
function autoupgradefunc()
local success, err = pcall(function() --///
repeat task.wait() until game:GetService("Workspace"):WaitForChild("_UNITS")
for i, v in ipairs(game:GetService("Workspace")["_UNITS"]:GetChildren()) do
if v:FindFirstChild("_stats") then
if tostring(v["_stats"].player.Value) == game.Players.LocalPlayer.Name and v["_stats"].xp.Value >= 0 then
game:GetService("ReplicatedStorage").endpoints.client_to_server.upgrade_unit_ingame:InvokeServer(v)
end
end
end
end)
if err then
warn("//////////////////////////////////////////////////")
warn("//////////////////////////////////////////////////")
getgenv().autoupgradeerr = true
error(err)
end
end
coroutine.resume(coroutine.create(function()
while task.wait(2) do
if getgenv().autoupgrade then
if game.PlaceId ~= 8304191830 then
pcall(function()
autoupgradefunc()
end)
end
if getgenv().autoupgradeerr == true then
task.wait()
autoupgradefunc()
getgenv().autoupgradeerr = false
end
end
end
end))
--#endregion
------// Auto Sell \\------
--#region Auto Sell loop
coroutine.resume(coroutine.create(function()
while task.wait() do
local _wave = game:GetService("Workspace"):WaitForChild("_wave_num")
if getgenv().autosell and tonumber(getgenv().sellatwave) <= _wave.Value then
getgenv().disableatuofarm = true
if game.PlaceId ~= 8304191830 then
repeat task.wait() until game:GetService("Workspace"):WaitForChild("_UNITS")
for i, v in ipairs(game:GetService("Workspace")["_UNITS"]:GetChildren()) do
repeat
task.wait()
until v:WaitForChild("_stats")
if tostring(v["_stats"].player.Value) == game.Players.LocalPlayer.Name then
repeat
task.wait()
until v:WaitForChild("_stats"):WaitForChild("upgrade")
game:GetService("ReplicatedStorage").endpoints.client_to_server.sell_unit_ingame:InvokeServer(v)
end
end
end
end
end
end))
--#endregion
--//Auto Abilities--
--#region Auto Abilities loop
getgenv().autoabilityerr = false
function autoabilityfunc()
local success, err = pcall(function() --///
repeat task.wait() until game:GetService("Workspace"):WaitForChild("_UNITS")
for i, v in ipairs(game:GetService("Workspace")["_UNITS"]:GetChildren()) do
if v:FindFirstChild("_stats") then
if v._stats:FindFirstChild("player") and v._stats:FindFirstChild("xp") then
if tostring(v["_stats"].player.Value) == game.Players.LocalPlayer.Name and v["_stats"].xp.Value > 0 then
game:GetService("ReplicatedStorage").endpoints.client_to_server.use_active_attack:InvokeServer(v)
end
end
end
end
end)
if err then
warn("//////////////////////////////////////////////////")
warn("//////////////////////////////////////////////////")
getgenv().autoabilityerr = true
error(err)
end
end
coroutine.resume(coroutine.create(function()
while task.wait(2) do
if getgenv().autoabilities then
if game.PlaceId ~= 8304191830 then
pcall(function()
autoabilityfunc()
end)
end
if getgenv().autoabilityerr == true then
task.wait()
autoabilityfunc()
getgenv().autoabilityerr = false
end
end
end
end))
--#endregion
getgenv().teleporting = true
------// Auto Start \\------
--#region Auto Start loop
local function checkChallenge()
for i,v in pairs(game.Players.LocalPlayer.PlayerGui:GetChildren()) do
if v:IsA("SurfaceGui") then
if v:FindFirstChild("ChallengeCleared") then
--print(v.ChallengeCleared.Visible)
return v.ChallengeCleared.Visible
end
end
end
end
local function checkReward()
if checkChallenge() == false then
if getgenv().selectedreward == game:GetService("Workspace")["_LOBBIES"]["_DATA"]["_CHALLENGE"]["current_reward"].Value then
return true
elseif getgenv().AutoChallengeAll then
return true
else
return false
end
else
return false
end
end
local function startfarming()
if getgenv().farmprotal == false and getgenv().autostart and getgenv().AutoFarm and getgenv().teleporting
and getgenv().AutoFarmTP == false and getgenv().AutoFarmIC == false then
if game.PlaceId == 8304191830 then
local cpos = plr.Character.HumanoidRootPart.CFrame
if tostring(Workspace._LOBBIES.Story[getgenv().door].Owner.Value) ~= plr.Name then
for i, v in pairs(game:GetService("Workspace")["_LOBBIES"].Story:GetDescendants()) do
if v.Name == "Owner" and v.Value == nil then
local args = {
[1] = tostring(v.Parent.Name)
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.request_join_lobby:InvokeServer(unpack(args))
task.wait()
if getgenv().level:match("infinite") then
local args = {
[1] = tostring(v.Parent.Name), -- Lobby
[2] = getgenv().level, -- World
[3] = true, -- Friends Only or not
[4] = "Hard"
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.request_lock_level:InvokeServer(unpack(args))
else
local args = {
[1] = tostring(v.Parent.Name), -- Lobby
[2] = getgenv().level, -- World
[3] = true, -- Friends Only or not
[4] = getgenv().difficulty
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.request_lock_level:InvokeServer(unpack(args))
end
local args = {
[1] =tostring(v.Parent.Name)
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.request_start_game:InvokeServer(unpack(args))
getgenv().door = v.Parent.Name print(v.Parent.Name) --v.Parent:GetFullName()
plr.Character.HumanoidRootPart.CFrame = v.Parent.Door.CFrame
break
end
end
end
task.wait()
plr.Character.HumanoidRootPart.CFrame = cpos
if Workspace._LOBBIES.Story[getgenv().door].Owner == plr.Name then
if Workspace._LOBBIES.Story[getgenv().door].Teleporting.Value == true then
getgenv().teleporting = false
else
getgenv().teleporting = true
end
end
warn("farming")
task.wait(3)
end
elseif getgenv().autostart and getgenv().AutoFarm and getgenv().teleporting
and getgenv().AutoFarmTP == false and getgenv().AutoFarmIC == false and getgenv().farmprotal or getgenv().farmprotal then
for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.items.grid.List.Outer.ItemFrames:GetChildren()) do
if v.Name == "portal_csm" or v.Name == "portal_csm1" or v.Name == "portal_csm2" or v.Name == "portal_csm3" or v.Name == "portal_csm4" or v.Name == "portal_csm5" then
print(v._uuid_or_id.value)
getgenv().PortalID = v._uuid_or_id.value
break;
end
end
task.wait(1.5)
local args = {
[1] = tostring(getgenv().PortalID),
[2] = {
["friends_only"] = true
}
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.use_portal:InvokeServer(unpack(args))
task.wait(1.5)
for i,v in pairs(game:GetService("Workspace")["_PORTALS"].Lobbies:GetDescendants()) do
if v.Name == "Owner" then
if tostring(v.value) == game.Players.LocalPlayer.Name then
local args = {
[1] = tostring(v.Parent.Name)
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.request_start_game:InvokeServer(unpack(args))
break;
end
end
end
task.wait(7)
end
end
local function startChallenge()
if game.PlaceId == 8304191830 then
local cpos = plr.Character.HumanoidRootPart.CFrame
if getgenv().AutoChallenge and getgenv().autostart and getgenv().AutoFarm and checkReward() == true then
for i, v in pairs(game:GetService("Workspace")["_CHALLENGES"].Challenges:GetDescendants()) do
if v.Name == "Owner" and v.Value == nil then
--print(v.Parent.Name.." "..v.Parent:GetFullName())
local args = {
[1] = tostring(v.Parent.Name)
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.request_join_lobby:InvokeServer(unpack(args))
getgenv().chdoor = v.Parent.Name
break
end
end
task.wait()
plr.Character.HumanoidRootPart.CFrame = cpos
end
end
end
coroutine.resume(coroutine.create(function()
while task.wait() do
if getgenv().AutoFarmIC == false and getgenv().AutoFarmTP == false then
if checkChallenge() == false then --challenge is not cleared
if getgenv().AutoChallenge and checkReward() == true then
startChallenge() --start challenge
else
startfarming()--regular farming
end
elseif checkChallenge() == true then
startfarming()--regular farming
end
end
end
end))
--#endregion
------// Auto Start Infiniy Castle && Thriller Park \\------
local function FarmCastlePark()
if getgenv().AutoFarmIC and getgenv().AutoFarm then
if game.PlaceId == 8304191830 then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(12423.1855, 155.24025, 3198.07593, -1.34111269e-06, -2.02512282e-08, 1, 3.91705386e-13, 1, 2.02512282e-08, -1, 4.18864542e-13, -1.34111269e-06)
getgenv().infinityroom = 0
for i, v in pairs(game:GetService("Players")[game.Players.LocalPlayer.Name].PlayerGui.InfiniteTowerUI.LevelSelect.InfoFrame.LevelButtons:GetChildren()) do
if v.Name == "FloorButton" then
if v.clear.Visible == false and v.Locked.Visible == false then
local room = string.split(v.Main.text.Text, " ")
local args = {
[1] = tonumber(room[2])
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.request_start_infinite_tower:InvokeServer(unpack(args))
getgenv().infinityroom = tonumber(room[2])
break
end
end
end
task.wait(6)
end
elseif getgenv().AutoFarmTP and getgenv().AutoFarm then
if game.PlaceId == 8304191830 then
local cpos = plr.Character.HumanoidRootPart.CFrame
for i, v in pairs(game:GetService("Workspace")["_EVENT_CHALLENGES"].Lobbies:GetDescendants()) do
if v.Name == "Owner" and v.Value == nil then
local args = {
[1] = tostring(v.Parent.Name)
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.request_join_lobby:InvokeServer(unpack(args))
task.wait()
plr.Character.HumanoidRootPart.CFrame = v.Parent.Door.CFrame
break
end
end
task.wait()
plr.Character.HumanoidRootPart.CFrame = cpos
warn("farming")
task.wait(5)
end
end
end
coroutine.resume(coroutine.create(function()
while task.wait() do
if checkChallenge() == false then --challenge is not cleared
if getgenv().AutoChallenge and checkReward() == true then
startChallenge() --start challenge
else
FarmCastlePark()--regular farming
end
elseif checkChallenge() == true then
FarmCastlePark()--regular farming
end
end
end))
if getgenv().AutoLoadTP == true then
local exec = tostring(identifyexecutor())
if exec == "Synapse X" then
syn.queue_on_teleport("loadstring(game:HttpGet('https://raw.githubusercontent.com/ArponAG/Scripts/main/AnimeAdventures.lua'))()")
else
queue_on_teleport("loadstring(game:HttpGet('https://raw.githubusercontent.com/ArponAG/Scripts/main/AnimeAdventures.lua'))()")
end
end
--hide name
task.spawn(function() -- Hides name for yters (not sure if its Fe)
while task.wait() do
pcall(function()
if game.Players.LocalPlayer.Character.Head:FindFirstChild("_overhead") then
workspace[game.Players.LocalPlayer.Name].Head["_overhead"]:Destroy()
end
end)
end
end)
--anti afk
pcall(function()
local vu = game:GetService("VirtualUser")local versionx = "1.6.7"
---// Loading Section \\---
task.wait(2)
repeat task.wait() until game:IsLoaded()
if game.PlaceId == 8304191830 then
repeat task.wait() until game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name)
repeat task.wait() until game.Players.LocalPlayer.PlayerGui:FindFirstChild("collection"):FindFirstChild("grid"):FindFirstChild("List"):FindFirstChild("Outer"):FindFirstChild("UnitFrames")
else
repeat task.wait() until game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name)
game:GetService("ReplicatedStorage").endpoints.client_to_server.vote_start:InvokeServer()
repeat task.wait() until game:GetService("Workspace")["_waves_started"].Value == true
end
------------------------------
local HttpService = game:GetService("HttpService")
local Workspace = game:GetService("Workspace")
local plr = game:GetService("Players").LocalPlayer
local RunService = game:GetService("RunService")
local mouse = game.Players.LocalPlayer:GetMouse()
local UserInputService = game:GetService("UserInputService")
getgenv().savefilename = "Anime-Adventures_UPD10_"..game.Players.LocalPlayer.Name..".json"
getgenv().door = "_lobbytemplategreen1"
--#region Webhook Sender
local function webhook()
pcall(function()
local url = tostring(getgenv().weburl) --webhook
print("webhook?")
if url == "" then
return
end
XP = tostring(game:GetService("Players").LocalPlayer.PlayerGui.ResultsUI.Holder.LevelRewards.ScrollingFrame.XPReward.Main.Amount.Text)
gems = tostring(game:GetService("Players").LocalPlayer.PlayerGui.ResultsUI.Holder.LevelRewards.ScrollingFrame.GemReward.Main.Amount.Text)
cwaves = game:GetService("Players").LocalPlayer.PlayerGui.ResultsUI.Holder.Middle.WavesCompleted.Text
ctime = game:GetService("Players").LocalPlayer.PlayerGui.ResultsUI.Holder.Middle.Timer.Text
waves = cwaves:split(": ")
ttime = ctime:split(": ")
local data = {
["content"] = "",
["username"] = "Anime Adventures",
["avatar_url"] = "https://tr.rbxcdn.com/e5b5844fb26df605986b94d87384f5fb/150/150/Image/Jpeg",
["embeds"] = {
{
["author"] = {
["name"] = "Anime Adventures | Result โ",
["icon_url"] = "https://cdn.discordapp.com/emojis/997123585476927558.webp?size=96&quality=lossless"
},
["description"] = "๐ฎ ||**"..game:GetService("Players").LocalPlayer.Name.."**|| ๐ฎ",
["color"] = 110335,
["thumbnail"] = {
['url'] = "https://www.roblox.com/headshot-thumbnail/image?userId=" .. game.Players.LocalPlayer.userId .. "&width=420&height=420&format=png"
},
["fields"] = {
{
["name"] = "Total Waves:",
["value"] = tostring(waves[2]) ..
" <:wave:997136622363627530>",
["inline"] = true
}, {
["name"] = "Recieved Gems:",
["value"] = gems .. " <:gem:997123585476927558>",
["inline"] = true
}, {
["name"] = "Recieved XP:",
["value"] = XP .. " ๐งช",
["inline"] = true
}, {
["name"] = "Total Time:",
["value"] = tostring(ttime[2]) .. " โณ",
["inline"] = true
}, {
["name"] = "Current Gems:",
["value"] = tostring(game.Players.LocalPlayer._stats.gem_amount.Value).." <:gem:997123585476927558>",
["inline"] = true
}, {
["name"] = "Current Level:",
["value"] = tostring(game.Players.LocalPlayer.PlayerGui.spawn_units.Lives.Main.Desc.Level.Text).. " โจ",
["inline"] = true
}
}
}
}
}
local porn = game:GetService("HttpService"):JSONEncode(data)
local headers = {["content-type"] = "application/json"}
request = http_request or request or HttpPost or syn.request or http.request
local sex = {Url = url, Body = porn, Method = "POST", Headers = headers}
warn("Sending webhook notification...")
request(sex)
end)
end
--#endregion
getgenv().UnitCache = {}
for _, Module in next, game:GetService("ReplicatedStorage"):WaitForChild("src"):WaitForChild("Data"):WaitForChild("Units"):GetDescendants() do
if Module:IsA("ModuleScript") and Module.Name ~= "UnitPresets" then
for UnitName, UnitStats in next, require(Module) do
getgenv().UnitCache[UnitName] = UnitStats
end
end
end
--\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\--
--\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\--
--\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\--
function sex()
-- reads jsonfile
local jsonData = readfile(savefilename)
local data = HttpService:JSONDecode(jsonData)
--#region global values
--DEVIL CITY
getgenv().portalnameX = data.portalnameX
getgenv().farmprotal = data.farmportal
getgenv().buyportal = data.buyportal
getgenv().PortalID = data.PortalID
getgenv().AutoLeave = data.AutoLeave
getgenv().AutoReplay = data.AutoReplay
getgenv().AutoChallenge = data.AutoChallenge
getgenv().selectedreward = data.selectedreward
getgenv().AutoChallengeAll = data.AutoChallengeAll
getgenv().disableatuofarm = false
getgenv().sellatwave = data.sellatwave
getgenv().autosell = data.autosell
getgenv().AutoFarm = data.autofarm
getgenv().AutoFarmIC = data.autofarmic
getgenv().AutoFarmTP = data.autofarmtp
getgenv().AutoLoadTP = data.autoloadtp
getgenv().weburl = data.webhook
getgenv().autostart = data.autostart
getgenv().autoupgrade = data.autoupgrade
getgenv().difficulty = data.difficulty
getgenv().world = data.world
getgenv().level = data.level
--getgenv().door = data.door
getgenv().SpawnUnitPos = data.xspawnUnitPos
getgenv().SelectedUnits = data.xselectedUnits
getgenv().autoabilities = data.autoabilities
--#endregion
---// updates the json file
--#region update json
function updatejson()
local xdata = {
--Devil City
portalnameX = getgenv().portalnameX,
farmportal = getgenv().farmprotal,
buyportal = getgenv().buyportal,
PortalID = getgenv().PortalID,
-- unitname = getgenv().unitname,
-- unitid = getgenv().unitid,
autoloadtp = getgenv().AutoLoadTP,
AutoLeave = getgenv().AutoLeave,
AutoReplay = getgenv().AutoReplay,
AutoChallenge = getgenv().AutoChallenge,
selectedreward = getgenv().selectedreward,
AutoChallengeAll = getgenv().AutoChallengeAll,
sellatwave = getgenv().sellatwave,
autosell = getgenv().autosell,
webhook = getgenv().weburl,
autofarm = getgenv().AutoFarm,
autofarmic = getgenv().AutoFarmIC,
autofarmtp = getgenv().AutoFarmTP,
autostart = getgenv().autostart,
autoupgrade = getgenv().autoupgrade,
difficulty = getgenv().difficulty,
world = getgenv().world,
level = getgenv().level,
--door = getgenv().door,
xspawnUnitPos = getgenv().SpawnUnitPos,
xselectedUnits = getgenv().SelectedUnits,
autoabilities = getgenv().autoabilities
}
local json = HttpService:JSONEncode(xdata)
writefile(savefilename, json)
end
--#endregion
--\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\--
--\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\--
-- Uilib Shits
local exec = tostring(identifyexecutor())
local DiscordLib = loadstring(game:HttpGet "https://raw.githubusercontent.com/Forever4D/Lib/main/DiscordLib2.lua")()
local win = DiscordLib:Window("[๐UPD 10] Anime Adventures "..versionx.." - "..exec)
if exec == "Synapse X" or exec == "ScriptWare" or exec == "Trigon" then
print("Good boi")
else
local gettrigonserver = win:Server("Get Trigon Evo!", "http://www.roblox.com/asset/?id=7628278821")
local gettrigon = gettrigonserver:Channel("๐ Get Trigon Evo!")
gettrigon:Label("โ ๏ธ It looks like you're using "..exec..".๐โ ๏ธ")
gettrigon:Label("โ You maybe wanna try out Trigon Evo, It could be better\nthen "..exec..". ๐คฎ")
gettrigon:Label("โ Click the button below to copy Trigon Evo's Discord server!!")
gettrigon:Button("๐ Copy Trigon Discord Link!", function()
setclipboard("https://discord.gg/rnZXbd2yfW")
DiscordLib:Notification("Copied!!", "โ Trigon Evo's Discord Invite Link Has Been Copied To Your Clipboard!!", "Okay!")
end)
end
local autofrmserver = win:Server("Auto Farm Section", "http://www.roblox.com/asset/?id=11579310982")
local webhookserver = win:Server("Discord Wehhook ", "http://www.roblox.com/asset/?id=11585480207")
local diskordserver = win:Server("Discord Server ", "http://www.roblox.com/asset/?id=12155612675")
local creditsserver = win:Server("Credits ", "http://www.roblox.com/asset/?id=11579371312")
if game.PlaceId == 8304191830 then
local unitselecttab = autofrmserver:Channel("๐ท Select Units")
local slectworld = autofrmserver:Channel("๐ Select World")
local devilcity = autofrmserver:Channel("๐ฟ Devil City")
local autofarmtab = autofrmserver:Channel("๐ค Auto Farm")
local autoclngtab = autofrmserver:Channel("๐ฏ Auto Challenge")
--------------------------------------------------
--------------- Select Units Tab -----------------
--------------------------------------------------
--#region Select Units Tab
local Units = {}
local function loadUnit()
repeat task.wait() until game.Players.LocalPlayer.PlayerGui:FindFirstChild("collection"):FindFirstChild("grid"):FindFirstChild("List"):FindFirstChild("Outer"):FindFirstChild("UnitFrames")
task.wait(2)
table.clear(Units)
for i, v in pairs(game:GetService("Players")[game.Players.LocalPlayer.Name].PlayerGui.collection.grid.List.Outer.UnitFrames:GetChildren()) do
if v.Name == "CollectionUnitFrame" then
repeat task.wait() until v:FindFirstChild("_uuid")
table.insert(Units, v.name.Text .. " #" .. v._uuid.Value)
end
end
end
loadUnit()
local function Check(x, y)
for i, v in ipairs(game:GetService("Players").LocalPlayer.PlayerGui.collection.grid.List.Outer.UnitFrames:GetChildren()) do
if v:IsA("ImageButton") then
if v.EquippedList.Equipped.Visible == true then
if v.Main.petimage:GetChildren()[2].Name == x then
--print(v.name.Text.." #"..v._uuid.Value)
getgenv().SelectedUnits["U"..tostring(y)] = tostring(v.name.Text.." #"..v._uuid.Value)
updatejson()
return true
end
end
end
end
end
local function Equip()
game:GetService("ReplicatedStorage").endpoints.client_to_server.unequip_all:InvokeServer()
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
warn(unitinfo)
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
task.wait(0.5)
game:GetService("ReplicatedStorage").endpoints.client_to_server.equip_unit:InvokeServer(unitinfo_[2])
end
end
updatejson()
end
unitselecttab:Button("Select Equipped Units", function()
for i, v in ipairs(game:GetService("Players").LocalPlayer.PlayerGui["spawn_units"].Lives.Frame.Units:GetChildren()) do
if v:IsA("ImageButton") then
local unitxx = v.Main.petimage.WorldModel:GetChildren()[1]
if unitxx ~= nil then
if Check(unitxx.Name,v) then
print(unitxx, v)
end
end
end
end
DiscordLib:Notification("Equipped Units Are Selected!", "The dropdowns may not show the unit names now, but it will show next time you execute!", "Okay!")
end)
local drop = unitselecttab:Dropdown("Unit 1", Units, getgenv().SelectedUnits["U1"], function(bool)
getgenv().SelectedUnits["U1"] = bool
Equip()
end)
local drop2 = unitselecttab:Dropdown("Unit 2", Units, getgenv().SelectedUnits["U2"], function(bool)
getgenv().SelectedUnits["U2"] = bool
Equip()
end)
local drop3 = unitselecttab:Dropdown("Unit 3", Units, getgenv().SelectedUnits["U3"], function(bool)
getgenv().SelectedUnits["U3"] = bool
Equip()
end)
local drop4 = unitselecttab:Dropdown("Unit 4", Units, getgenv().SelectedUnits["U4"], function(bool)
getgenv().SelectedUnits["U4"] = bool
Equip()
end)
local axx = game.Players.LocalPlayer.PlayerGui["spawn_units"].Lives.Main.Desc.Level.Text:split(" ")
_G.drop5 = nil
_G.drop6 = nil
if tonumber(axx[2]) >= 20 then
_G.drop5 = unitselecttab:Dropdown("Unit 5", Units, getgenv().SelectedUnits["U5"], function(bool)
getgenv().SelectedUnits["U5"] = bool
Equip()
end)
end
if tonumber(axx[2]) >= 50 then
_G.drop6 = unitselecttab:Dropdown("Unit 6", Units, getgenv().SelectedUnits["U6"], function(bool)
getgenv().SelectedUnits["U6"] = bool
Equip()
end)
end
--------------// Refresh Unit List \\-------------
unitselecttab:Button("Refresh Unit List", function()
drop:Clear()
drop2:Clear()
drop3:Clear()
drop4:Clear()
if _G.drop5 ~= nil then
_G.drop5:Clear()
end
if _G.drop6 ~= nil then
_G.drop6:Clear()
end
loadUnit()
game:GetService("ReplicatedStorage").endpoints.client_to_server.unequip_all:InvokeServer()
for i, v in ipairs(Units) do
drop:Add(v)
drop2:Add(v)
drop3:Add(v)
drop4:Add(v)
if _G.drop5 ~= nil then
_G.drop5:Add(v)
end
if _G.drop6 ~= nil then
_G.drop6:Add(v)
end
end
getgenv().SelectedUnits = {
U1 = nil,
U2 = nil,
U3 = nil,
U4 = nil,
U5 = nil,
U6 = nil
}
end)
unitselecttab:Label(" ")
unitselecttab:Label(" ")
--#endregion
--------------------------------------------------
--------------- Select World Tab -----------------
--------------------------------------------------
--#region Select world tab
getgenv().levels = {"nill"}
getgenv().diff = slectworld:Dropdown("Select Difficulty", {"Normal", "Hard"}, getgenv().difficulty, function(diff)
getgenv().difficulty = diff
updatejson()
end)
local worlddrop = slectworld:Dropdown("Select World", {"Plannet Namak", "Shiganshinu District", "Snowy Town","Hidden Sand Village", "Marine's Ford",
"Ghoul City", "Hollow World", "Ant Kingdom", "Magic Town", "Cursed Academy","Clover Kingdom", "Clover Legend - HARD","Hollow Legend - HARD","Cape Canaveral","Alien Spaceship"}, getgenv().world, function(world)
getgenv().world = world
updatejson()
if world == "Plannet Namak" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"namek_infinite", "namek_level_1", "namek_level_2", "namek_level_3",
"namek_level_4", "namek_level_5", "namek_level_6"}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world == "Shiganshinu District" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"aot_infinite", "aot_level_1", "aot_level_2", "aot_level_3", "aot_level_4",
"aot_level_5", "aot_level_6"}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world == "Snowy Town" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"demonslayer_infinite", "demonslayer_level_1", "demonslayer_level_2",
"demonslayer_level_3", "demonslayer_level_4", "demonslayer_level_5",
"demonslayer_level_6"}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world == "Hidden Sand Village" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"naruto_infinite", "naruto_level_1", "naruto_level_2", "naruto_level_3",
"naruto_level_4", "naruto_level_5", "naruto_level_6"}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world == "Marine's Ford" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"marineford_infinite","marineford_level_1","marineford_level_2","marineford_level_3",
"marineford_level_4","marineford_level_5","marineford_level_6",}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world == "Ghoul City" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"tokyoghoul_infinite","tokyoghoul_level_1","tokyoghoul_level_2","tokyoghoul_level_3",
"tokyoghoul_level_4","tokyoghoul_level_5","tokyoghoul_level_6",}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world == "Hollow World" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"hueco_infinite","hueco_level_1","hueco_level_2","hueco_level_3",
"hueco_level_4","hueco_level_5","hueco_level_6",}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world == "Ant Kingdom" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"hxhant_infinite","hxhant_level_1","hxhant_level_2","hxhant_level_3",
"hxhant_level_4","hxhant_level_5","hxhant_level_6",}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world == "Magic Town" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"magnolia_infinite","magnolia_level_1","magnolia_level_2","magnolia_level_3",
"magnolia_level_4","magnolia_level_5","magnolia_level_6",}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world == "Cursed Academy" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"jjk_infinite","jjk_level_1","jjk_level_2","jjk_level_3",
"jjk_level_4","jjk_level_5","jjk_level_6",}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world == "Clover Kingdom" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"clover_infinite","clover_level_1","clover_level_2","clover_level_3",
"clover_level_4","clover_level_5","clover_level_6",}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world == "Clover Legend - HARD" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"clover_legend_1","clover_legend_2","clover_legend_3",}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world == "Hollow Legend - HARD" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"bleach_legend_1","bleach_legend_2","bleach_legend_3","bleach_legend_4","bleach_legend_5",}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world =="Cape Canaveral" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"jojo_infinite","jojo_level_1","jojo_level_2","jojo_level_3","jojo_level_4","jojo_level_5","jojo_level_6",}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world =="Alien Spaceship" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"opm_infinite","opm_level_1","opm_level_2","opm_level_3","opm_level_4","opm_level_5","opm_level_6",}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
end
end)
getgenv().leveldrop = slectworld:Dropdown("Select Level", getgenv().levels, getgenv().level, function(level)
getgenv().level = level
updatejson()
end)
--#endregion
getgenv().portalname = devilcity:Dropdown("Select Portal", {"csm_contract_0", "csm_contract_1","csm_contract_2","csm_contract_3","csm_contract_4","csm_contract_5"}, getgenv().portalnameX, function(pornname)
getgenv().portalnameX = pornname
updatejson()
end)
devilcity:Button("Buy Portal", function()
if getgenv().buyportal then
local args = {
[1] = tostring(getgenv().portalnameX)
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.buy_csmportal_shop_item:InvokeServer(unpack(args))
end
end)
devilcity:Toggle("Auto Farm Portal", getgenv().farmprotal, function(bool)
getgenv().farmprotal = bool
updatejson()
end)
devilcity:Label("Only unlocked portals are playable")
devilcity:Label("Also if you have any old tier portal it may start it, so dont buy low tier portal you dont wanna farm.")
--------------------------------------------------
------------------ Auto Farm Tab -----------------
--------------------------------------------------
--#region Auto Farm Tab
autofarmtab:Toggle("Auto Replay", getgenv().AutoReplay, function(bool)
getgenv().AutoReplay = bool
updatejson()
end)
autofarmtab:Toggle("Auto Leave", getgenv().AutoLeave, function(bool)
getgenv().AutoLeave = bool
updatejson()
end)
autofarmtab:Toggle("Auto Farm Event โญโญ", getgenv().AutoFarmTP, function(bool)
getgenv().AutoFarmTP = bool
updatejson()
end)
autofarmtab:Toggle("Auto Start Infinity Castle", getgenv().AutoFarmIC, function(bool)
getgenv().AutoFarmIC = bool
updatejson()
end)
autofarmtab:Toggle("Auto Farm", getgenv().AutoFarm, function(bool)
getgenv().AutoFarm = bool
updatejson()
end)
autofarmtab:Toggle("Auto Start", getgenv().autostart, function(bool)
getgenv().autostart = bool
updatejson()
end)
autofarmtab:Toggle("Auto Abilities", getgenv().autoabilities, function(bool)
getgenv().autoabilities = bool
updatejson()
end)
autofarmtab:Toggle("Auto Upgrade Units", getgenv().autoupgrade, function(bool)
getgenv().autoupgrade = bool
updatejson()
end)
autofarmtab:Toggle("Auto Sell at spectic Wave", getgenv().autosell, function(x)
getgenv().autosell = x
updatejson()
if getgenv().autosell == false then
getgenv().disableatuofarm = false
end
end)
----
autofarmtab:Textbox("Select Wave Number for Auto Sell {Press Enter}", tostring(getgenv().sellatwave), false, function(t)
getgenv().sellatwave = tonumber(t)
updatejson()
end)
local autoloadtab = autofrmserver:Channel("โ Auto Load Script")
autoloadtab:Label("This Automatically executes script when you teleport to man.")
autoloadtab:Label("You don't need to put the script in AutoExec folder!")
autoloadtab:Toggle("Auto Load Script", getgenv().AutoLoadTP, function(bool)
--queue_on_teleport("loadstring(game:HttpGet('https://raw.githubusercontent.com/ArponAG/Scripts/main/AnimeAdventures.lua'))()")
getgenv().AutoLoadTP = bool
updatejson()
if exec == "Synapse X" and getgenv().AutoLoadTP then
syn.queue_on_teleport("loadstring(game:HttpGet('https://raw.githubusercontent.com/ArponAG/Scripts/main/AnimeAdventures.lua'))()")
elseif exec ~= "Synapse X" and getgenv().AutoLoadTP then
queue_on_teleport("loadstring(game:HttpGet('https://raw.githubusercontent.com/ArponAG/Scripts/main/AnimeAdventures.lua'))()")
end
end)
autoloadtab:Label("โ ๏ธ If it doesnt work properly then put the script in Autoexec\nfolder!!! โ ๏ธ")
local webhooktab = webhookserver:Channel("๐ Webhook")
webhooktab:Label("Webhook sends notification in discord everytime\nGame is Finished!")
local webhoolPlaceholder
if getgenv().weburl == "" then
webhoolPlaceholder = "Insert url here!"
else
webhoolPlaceholder = getgenv().weburl
end
webhooktab:Textbox("Webhook URL {Press Enter}" , webhoolPlaceholder, false, function(web_url)
getgenv().weburl = web_url
updatejson()
end)
autofarmtab:Label(" ")
autofarmtab:Label(" ")
autofarmtab:Label(" ")
autofarmtab:Label(" ")
--#endregion
--------------------------------------------------
-------------------- Auto Challenge --------------
--------------------------------------------------
--#region Auto Challenge
autoclngtab:Toggle("Auto Challenge", getgenv().AutoChallenge, function(bool)
getgenv().AutoChallenge = bool
updatejson()
end)
local worlddrop = autoclngtab:Dropdown("Select Reward", {"star_fruit_random","star_remnant","gems", "gold"}, getgenv().selectedreward, function(reward)
getgenv().selectedreward = reward
updatejson()
end)
autoclngtab:Toggle("Farm All Rewards", getgenv().AutoChallengeAll, function(bool)
getgenv().AutoChallengeAll = bool
updatejson()
end)
--#endregion
--------------------------------------------------
-------------------- Auto Buy/Sell ---------------
--------------------------------------------------
--#region Auto Buy/Sell
getgenv().UnitSellTog = false
getgenv().autosummontickets = false
getgenv().autosummongem = false
getgenv().autosummongem10 = false
getgenv().autosummonticketse = false
getgenv().autosummongeme = false
getgenv().autosummongem10e = false
local misc = autofrmserver:Channel("๐ธ Auto Buy/Sell")
local function autobuyfunc(xx, item)
task.wait()
local args = {
[1] = xx,
[2] = item
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.buy_from_banner:InvokeServer(unpack(args))
end
misc:Label("Special - 2x Mythic")
misc:Toggle("Auto Summon {Use Ticket 1}", getgenv().autosummonticketse, function(bool)
getgenv().autosummonticketse = bool
while getgenv().autosummonticketse do
autobuyfunc("EventClover", "ticket")
end
updatejson()
end)
misc:Toggle("Auto Summon {Buy 1}", getgenv().autosummongeme, function(bool)
getgenv().autosummongeme = bool
while getgenv().autosummongeme do
autobuyfunc("EventClover", "gems")
end
updatejson()
end)
misc:Toggle("Auto Summon {Buy 10}", getgenv().autosummongem10e, function(bool)
getgenv().autosummongem10 = bool
while getgenv().autosummongem10 do
autobuyfunc("EventClover", "gems10")
end
updatejson()
end)
misc:Label("Standard")
misc:Toggle("Auto Summon {Use Ticket 1}", getgenv().autosummontickets, function(bool)
getgenv().autosummontickets = bool
while getgenv().autosummontickets do
autobuyfunc("Standard", "ticket")
end
updatejson()
end)
misc:Toggle("Auto Summon {Buy 1}", getgenv().autosummongem, function(bool)
getgenv().autosummongem = bool
while getgenv().autosummongem do
autobuyfunc("Standard", "gems")
end
updatejson()
end)
misc:Toggle("Auto Summon {Buy 10}", getgenv().autosummongem10, function(bool)
getgenv().autosummongem10 = bool
while getgenv().autosummongem10 do
autobuyfunc("Standard", "gems10")
end
updatejson()
end)
misc:Label("Sell Units")
local utts = misc:Dropdown("Select Rarity", {"Rare", "Epic"}, getgenv().UnitToSell, function(u)
getgenv().UnitToSell = u
end)
misc:Toggle("Auto Sell Units", getgenv().UnitSellTog, function(bool)
getgenv().UnitSellTog = bool
end)
--#endregion
--------------------------------------------------
--------------------------------------------------
--------------------------------------------------
--#region --- Inside match ---
else -- When in a match
game.Players.LocalPlayer.PlayerGui.MessageGui.Enabled = false
game:GetService("ReplicatedStorage").packages.assets["ui_sfx"].error.Volume = 0
game:GetService("ReplicatedStorage").packages.assets["ui_sfx"].error_old.Volume = 0
local autofarmtab = autofrmserver:Channel("๐ค Auto Farm")
local devilcity = autofrmserver:Channel("๐ฟ Devil City")
local autoclngtab = autofrmserver:Channel("๐ฏ Auto Challenge")
local autoloadtab = autofrmserver:Channel("โ Auto Load Script_")
local autoseltab = autofrmserver:Channel("๐ธ Auto Sell")
local webhooktab = webhookserver:Channel("๐ Webhook")
autoloadtab:Label("This Automatically executes script when you teleport to man.")
autoloadtab:Label("You don't need to put the script in AutoExec folder!")
autoloadtab:Toggle("Auto Load Script", getgenv().AutoLoadTP, function(bool)
getgenv().AutoLoadTP = bool
updatejson()
if exec == "Synapse X" and getgenv().AutoLoadTP then
syn.queue_on_teleport("loadstring(game:HttpGet('https://raw.githubusercontent.com/ArponAG/Scripts/main/AnimeAdventures.lua'))()")
elseif exec ~= "Synapse X" and getgenv().AutoLoadTP then
queue_on_teleport("loadstring(game:HttpGet('https://raw.githubusercontent.com/ArponAG/Scripts/main/AnimeAdventures.lua'))()")
end
end)
autoloadtab:Label("โ ๏ธ If it doesnt work properly then put the script in Autoexec\nfolder!!! โ ๏ธ")
getgenv().portalname = devilcity:Dropdown("Select Portal", {"csm_contract_0", "csm_contract_1","csm_contract_2","csm_contract_3","csm_contract_4","csm_contract_5"}, getgenv().portalnameX, function(pornname)
getgenv().portalnameX = pornname
updatejson()
end)
devilcity:Button("Buy Portal", function()
if getgenv().buyportal then
local args = {
[1] = tostring(getgenv().portalnameX)
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.buy_csmportal_shop_item:InvokeServer(unpack(args))
end
end)
devilcity:Toggle("Auto Farm Portal", getgenv().farmprotal, function(bool)
getgenv().farmprotal = bool
updatejson()
end)
devilcity:Label("Only unlocked portals are playable")
devilcity:Label("Also if you have any old tier portal it may start it, so dont buy low tier portal you dont wanna farm.")
--#region Auto Farm Tab
autofarmtab:Toggle("Auto Replay", getgenv().AutoReplay, function(bool)
getgenv().AutoReplay = bool
updatejson()
end)
autofarmtab:Toggle("Auto Leave", getgenv().AutoLeave, function(bool)
getgenv().AutoLeave = bool
updatejson()
end)
autofarmtab:Toggle("Auto Farm Event โญโญ", getgenv().AutoFarmTP, function(bool)
getgenv().AutoFarmTP = bool
updatejson()
end)
autofarmtab:Toggle("Auto Start Infinity Castle", getgenv().AutoFarmIC, function(bool)
getgenv().AutoFarmIC = bool
updatejson()
end)
autofarmtab:Toggle("Auto Farm", getgenv().AutoFarm, function(bool)
getgenv().AutoFarm = bool
updatejson()
end)
autofarmtab:Toggle("Auto Abilities", getgenv().autoabilities, function(bool)
getgenv().autoabilities = bool
updatejson()
end)
autofarmtab:Toggle("Auto Start", getgenv().autostart, function(bool)
getgenv().autostart = bool
updatejson()
end)
autofarmtab:Toggle("Auto Upgrade Units", getgenv().autoupgrade, function(bool)
getgenv().autoupgrade = bool
updatejson()
end)
function MouseClick(UnitPos)
local connection
local _map = game:GetService("Workspace")["_BASES"].player.base["fake_unit"]:WaitForChild("HumanoidRootPart")
connection = UserInputService.InputBegan:Connect(
function(input, gameProcessed)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
connection:Disconnect()
local a = Instance.new("Part", game.Workspace)
a.Size = Vector3.new(1, 1, 1)
a.Material = Enum.Material.Neon
a.Position = mouse.hit.p
task.wait()
a.Anchored = true
DiscordLib:Notification("Spawn Unit Posotion:", tostring(a.Position), "Okay!")
a.CanCollide = false
for i = 0, 1, 0.1 do
a.Transparency = i
task.wait()
end
a:Destroy()
if game.Workspace._map:FindFirstChild("namek mushroom model") then
print("Namak")
SpawnUnitPos["Namak"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["Namak"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["Namak"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("houses_new") then
print("Aot")
SpawnUnitPos["Aot"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["Aot"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["Aot"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("Snow Particles") then
print("Snowy")
SpawnUnitPos["Snowy"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["Snowy"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["Snowy"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("sand_gate") then
warn("Sand")
SpawnUnitPos["Sand"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["Sand"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["Sand"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("icebergs") then
print("Marine")
SpawnUnitPos["Marine"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["Marine"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["Marine"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("Helicopter Pad") then
print("Ghoul")
SpawnUnitPos["Ghoul"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["Ghoul"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["Ghoul"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("Bones/dust") then
print("Hollow")
SpawnUnitPos["Hollow"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["Hollow"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["Hollow"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("Ant Nest") then
print("Ant")
SpawnUnitPos["Ant"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["Ant"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["Ant"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("light poles") then
print("Magic")
SpawnUnitPos["Magic"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["Magic"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["Magic"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("LanternsGround") then
print("Cursed")
SpawnUnitPos["Cursed"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["Cursed"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["Cursed"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("pumpkins") then
print("thriller_park")
SpawnUnitPos["thriller_park"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["thriller_park"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["thriller_park"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("skeleton") then
print("black_clover")
SpawnUnitPos["black_clover"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["black_clover"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["black_clover"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("graves") then
print("hollow_leg")
SpawnUnitPos["hollow_leg"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["hollow_leg"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["hollow_leg"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("SpaceCenter") then
print("Cape Canaveral")
SpawnUnitPos["jojo"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["jojo"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["jojo"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("vending machines") then
print("chainsaw")
SpawnUnitPos["chainsaw"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["chainsaw"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["chainsaw"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("secret") then
print("opm")
SpawnUnitPos["opm"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["opm"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["opm"][UnitPos]["z"] = a.Position.Z
end
updatejson()
end
end)
end
--// Set Position \\--
autofarmtab:Button("Set Unit 1 Postion", function()
DiscordLib:Notification("Set Unit 1 Spawn Position",
"Click on the floor to set the spawn unit position!\n (don't press \"Done\" until you set position)",
"Done")
warn(1)
MouseClick("UP1")
warn(2)
end)
autofarmtab:Button("Set Unit 2 Postion", function()
DiscordLib:Notification("Set Unit 2 Spawn Position",
"Click on the floor to set the spawn unit position!\n (don't press \"Done\" until you set position)",
"Done")
MouseClick("UP2")
end)
autofarmtab:Button("Set Unit 3 Postion", function()
DiscordLib:Notification("Set Unit 3 Spawn Position",
"Click on the floor to set the spawn unit position!\n (don't press \"Done\" until you set position)",
"Done")
MouseClick("UP3")
end)
autofarmtab:Button("Set Unit 4 Postion", function()
DiscordLib:Notification("Set Unit 4 Spawn Position",
"Click on the floor to set the spawn unit position!\n (don't press \"Done\" until you set position)",
"Done")
MouseClick("UP4")
end)
local axxc = game.Players.LocalPlayer.PlayerGui["spawn_units"].Lives.Main.Desc.Level.Text:split(" ")
if tonumber(axxc[2]) >= 20 then
autofarmtab:Button("Set Unit 5 Postion", function()
DiscordLib:Notification("Set Unit 5 Spawn Position",
"Click on the floor to set the spawn unit position!\n (don't press \"Done\" until you set position)",
"Done")
MouseClick("UP5")
end)
end
if tonumber(axxc[2]) >= 50 then
autofarmtab:Button("Set Unit 6 Postion", function()
DiscordLib:Notification("Set Unit 6 Spawn Position",
"Click on the floor to set the spawn unit position!\n (don't press \"Done\" until you set position)",
"Done")
MouseClick("UP6")
end)
end
-- set unit position end--
autofarmtab:Label("--- Saved Config (Doesn't Refresh) ---")
autofarmtab:Label("Auto Sell at Wave: " .. tostring(getgenv().sellatwave))
autofarmtab:Label("Webhook: " .. tostring(getgenv().weburl))
autofarmtab:Label("Auto Farm: " .. tostring(getgenv().AutoFarm))
autofarmtab:Label("Auto Start: " .. tostring(getgenv().autostart))
autofarmtab:Label("Auto Sell: " .. tostring(getgenv().autosell))
autofarmtab:Label("Auto Upgrade: " .. tostring(getgenv().autoupgrade))
autofarmtab:Label("Difficulty: " .. tostring(getgenv().difficulty))
autofarmtab:Label("Selected World: " .. tostring(getgenv().world))
autofarmtab:Label("Selected Level: " .. tostring(getgenv().level))
autofarmtab:Label(" ")
autofarmtab:Label(" ")
--#endregion
--#region Auto Challenge
autoclngtab:Toggle("Auto Challenge", getgenv().AutoChallenge, function(bool)
getgenv().AutoChallenge = bool
updatejson()
end)
local worlddrop = autoclngtab:Dropdown("Select Reward", {"star_fruit_random","star_remnant","gems", "gold"}, getgenv().selectedreward, function(reward)
getgenv().selectedreward = reward
updatejson()
end)
autoclngtab:Toggle("Farm All Rewards", getgenv().AutoChallengeAll, function(bool)
getgenv().AutoChallengeAll = bool
updatejson()
end)
--#endregion
--#region Auto Sell Tab
autoseltab:Toggle("Auto Sell at Specfic Wave", getgenv().autosell, function(x)
getgenv().autosell = x
updatejson()
if getgenv().autosell == false then
getgenv().disableatuofarm = false
end
end)
autoseltab:Textbox("Select Wave Number for Auto Sell {Press Enter}", getgenv().sellatwave, false, function(t)
getgenv().sellatwave = tonumber(t)
updatejson()
end)
--#endregion
--#region Webhook
--//Webhook Tab (in-game)\\--
webhooktab:Label("Webhook sends notification in discord everytime game Finishes.")
local webhoolPlaceholder
if getgenv().weburl == "" then
webhoolPlaceholder = "Insert url here!"
else
webhoolPlaceholder = getgenv().weburl
end
webhooktab:Textbox("Webhook URL {Press Enter}" , webhoolPlaceholder, false, function(web_url)
getgenv().weburl = web_url
updatejson()
end)
webhooktab:Button("Test Webhook", function()
webhook()
end)
--#endregion
end
--#endregion
local diskord = diskordserver:Channel("๐พ Discord")
diskord:Button("๐ Copy Official Discord Link!", function()
setclipboard("https://discord.gg/2ttfCfzxut")
DiscordLib:Notification("Copied!!", "โ Discord Invite Link Has Been Copied To Your Clipboard!!", "Okay!")
end)
--#region Credits
local credits = creditsserver:Channel("โจ Credits")
credits:Label("Arpon AG#6612")
credits:Label("Forever4D#0001")
credits:Button("๐ Copy Official Discord Link!", function()
setclipboard("https://discord.gg/2ttfCfzxut")
DiscordLib:Notification("Copied!!", "โ Discord Invite Link Has Been Copied To Your Clipboard!!", "Okay!")
end)
--#endregion
end
--------------------------------------------------
--------------------------------------------------
---// Checks if file exist or not\\---
if isfile(savefilename) then
local jsonData = readfile(savefilename)
local data = HttpService:JSONDecode(jsonData)
sex()
else
--#region CREATES JSON
local xdata = {
--Devil City
portalnameX = "csm_contract_0",
farmportal = false,
buyportal = false,
PortalID = "nil",
-- unitname = "name",
-- unitid = "id",
AutoReplay = false,
AutoLeave = true,
AutoChallenge = false,
selectedreward = "star_fruit_random",
AutoChallengeAll = false,
autoabilities = false,
autofarmtp = false,
webhook = "",
sellatwave = 0,
autosell = false,
autofarm = false,
autofarmic = false,
autostart = false,
autoloadtp = false,
autoupgrade = false,
difficulty = "nil",
world = "nil",
level = "nil",
door = "nil",
xspawnUnitPos = {
black_clover = {
UP1 = {
y = 1.4244641065597535,
x = -109.30056762695313,
z = -54.575347900390628
},
UP3 = {
y = 1.4322717189788819,
x = -114.2433853149414,
z = -55.260982513427737
},
UP2 = {
y = 1.7082736492156983,
x = -127.53932189941406,
z = -55.277626037597659
},
UP6 = {
y = 1.4487617015838624,
x = -107.07078552246094,
z = -51.333045959472659
},
UP5 = {
y = 1.8965977430343629,
x = -118.5692138671875,
z = -57.20484161376953
},
UP4 = {
y = 1.4205386638641358,
x = -105.46223449707031,
z = -51.20615005493164
}
},
hollow_leg = {
UP1 = {
x = -168.71795654296875,
y = 36.04443359375,
z = 564.4705810546875
},
UP2 = {
x = -161.105712890625,
y = 36.04443359375,
z = 558.4195556640625
},
UP3 = {
x = -161.05670166015625,
y = 36.04443359375,
z = 546.204833984375
},
UP4 = {
x = -163.51824951171875,
y = 36.04443359375,
z = 534.6953735351562
},
UP5 = {
x = -170.02479553222656,
y = 36.04443359375,
z = 528.9660034179688
},
UP6 = {
x = -160.92405700683594,
y = 36.04443359375,
z = 565.2430419921875
}
},
Cursed = {
UP1 = {
y = 122.78201293945313,
x = 361.69732666015627,
z = -89.76468658447266
},
UP3 = {
y = 122.73872375488281,
x = 372.2068786621094,
z = -62.877601623535159
},
UP2 = {
y = 122.73872375488281,
x = 391.6465759277344,
z = -62.87253189086914
},
UP6 = {
y = 121.5274887084961,
x = 399.4963684082031,
z = -60.31044387817383
},
UP5 = {
y = 121.6282958984375,
x = 400.8389587402344,
z = -64.46269226074219
},
UP4 = {
y = 122.73872375488281,
x = 362.14788818359377,
z = -77.3993148803711
}
},
Sand = {
UP1 = {
y = 25.514015197753908,
x = -919.7685546875,
z = 290.9293518066406
},
UP3 = {
y = 25.518001556396486,
x = -919.7103881835938,
z = 288.1217346191406
},
UP2 = {
y = 26.06340980529785,
x = -920.3797607421875,
z = 300.7817077636719
},
UP6 = {
y = 25.528093338012697,
x = -916.4822998046875,
z = 287.9609069824219
},
UP5 = {
y = 25.71731185913086,
x = -920.7069091796875,
z = 296.8504943847656
},
UP4 = {
y = 25.508501052856447,
x = -919.2952270507813,
z = 294.7797546386719
}
},
Namak = {
UP1 = {
y = 92.14557647705078,
x = -2931.182861328125,
z = -698.5640869140625
},
UP3 = {
y = 92.5256118774414,
x = -2950.3916015625,
z = -697.1671142578125
},
UP2 = {
y = 93.32953643798828,
x = -2940.813720703125,
z = -697.09326171875
},
UP6 = {
y = 92.16944885253906,
x = -2946.967041015625,
z = -710.122802734375
},
UP5 = {
y = 92.15478515625,
x = -2947.684326171875,
z = -699.6248779296875
},
UP4 = {
y = 92.5256118774414,
x = -2950.408935546875,
z = -709.8072509765625
}
},
Hollow = {
UP1 = {
y = 133.10752868652345,
x = -168.9812774658203,
z = -692.3645629882813
},
UP3 = {
y = 133.09632873535157,
x = -167.3197021484375,
z = -695.4755249023438
},
UP2 = {
y = 133.50978088378907,
x = -160.6356964111328,
z = -709.1862182617188
},
UP6 = {
y = 133.08169555664063,
x = -176.02857971191407,
z = -691.7825317382813
},
UP5 = {
y = 133.0151824951172,
x = -161.20188903808595,
z = -702.9484252929688
},
UP4 = {
y = 133.17193603515626,
x = -172.60714721679688,
z = -691.3147583007813
}
},
Ant = {
UP1 = {
y = 23.502197265625,
x = -180.23072814941407,
z = 2961.130126953125
},
UP3 = {
y = 23.855152130126954,
x = -167.0123748779297,
z = 2954.2958984375
},
UP2 = {
y = 23.637359619140626,
x = -205.69203186035157,
z = 2964.095947265625
},
UP6 = {
y = 23.31997299194336,
x = -163.1376953125,
z = 2959.968017578125
},
UP5 = {
y = 23.598222732543947,
x = -170.1063232421875,
z = 2955.477294921875
},
UP4 = {
y = 23.855152130126954,
x = -156.4979705810547,
z = 2959.6123046875
}
},
Aot = {
UP1 = {
y = 34.25483703613281,
x = -3016.723388671875,
z = -682.4714965820313
},
UP3 = {
y = 34.442054748535159,
x = -3024.1181640625,
z = -682.2401123046875
},
UP2 = {
y = 34.387603759765628,
x = -3035.071533203125,
z = -683.9107055664063
},
UP6 = {
y = 34.25492477416992,
x = -3019.5390625,
z = -681.8257446289063
},
UP5 = {
y = 34.25492477416992,
x = -3030.930419921875,
z = -683.3449096679688
},
UP4 = {
y = 34.442054748535159,
x = -3013.065185546875,
z = -681.4302368164063
}
},
Snowy = {
UP1 = {
y = 34.8720588684082,
x = -2884.6103515625,
z = -139.17750549316407
},
UP3 = {
y = 35.055450439453128,
x = -2871.251708984375,
z = -131.86231994628907
},
UP2 = {
y = 34.86832046508789,
x = -2863.6240234375,
z = -120.90508270263672
},
UP6 = {
y = 34.79566192626953,
x = -2853.62548828125,
z = -123.30137634277344
},
UP5 = {
y = 34.79277038574219,
x = -2853.63232421875,
z = -119.10173034667969
},
UP4 = {
y = 34.86832046508789,
x = -2878.749755859375,
z = -138.48580932617188
}
},
Ghoul = {
UP1 = {
y = 59.36590576171875,
x = -3008.964111328125,
z = -56.00475311279297
},
UP3 = {
y = 59.03008270263672,
x = -3008.75732421875,
z = -58.37107849121094
},
UP2 = {
y = 59.382938385009769,
x = -2998.44140625,
z = -42.68498992919922
},
UP6 = {
y = 59.03008270263672,
x = -3009.03125,
z = -67.12299346923828
},
UP5 = {
y = 59.03008270263672,
x = -3007.1025390625,
z = -52.12919998168945
},
UP4 = {
y = 59.03008270263672,
x = -3008.94580078125,
z = -63.67665100097656
}
},
Magic = {
UP1 = {
y = 7.411101341247559,
x = -606.7291259765625,
z = -815.5218505859375
},
UP3 = {
y = 7.411093711853027,
x = -589.5305786132813,
z = -814.8512573242188
},
UP2 = {
y = 7.413991928100586,
x = -578.809814453125,
z = -814.5386962890625
},
UP6 = {
y = 7.372146129608154,
x = -605.3615112304688,
z = -820.8731079101563
},
UP5 = {
y = 7.413986682891846,
x = -597.8843383789063,
z = -814.5377807617188
},
UP4 = {
y = 7.4139862060546879,
x = -600.348388671875,
z = -814.8621215820313
}
},
Marine = {
UP1 = {
y = 25.521255493164064,
x = -2566.733642578125,
z = -62.77167892456055
},
UP3 = {
y = 25.5211124420166,
x = -2565.930419921875,
z = -57.89338684082031
},
UP2 = {
y = 25.210872650146486,
x = -2560.966796875,
z = -44.40180969238281
},
UP6 = {
y = 25.676485061645509,
x = -2566.796142578125,
z = -67.01408386230469
},
UP5 = {
y = 25.5211238861084,
x = -2563.39990234375,
z = -63.74509811401367
},
UP4 = {
y = 24.990556716918947,
x = -2570.3349609375,
z = -69.34259033203125
}
},
thriller_park = {
UP1 = {
y = 113.23728942871094,
x = -224.14295959472657,
z = -657.738037109375
},
UP3 = {
y = 109.37400817871094,
x = -224.78709411621095,
z = -640.7178955078125
},
UP2 = {
y = 109.37401580810547,
x = -229.42715454101563,
z = -649.636474609375
},
UP6 = {
y = 109.37400817871094,
x = -214.7626190185547,
z = -632.3900146484375
},
UP5 = {
y = 109.37401580810547,
x = -230.53053283691407,
z = -657.9769287109375
},
UP4 = {
y = 109.37400817871094,
x = -220.0915985107422,
z = -636.2127075195313
}
},
chainsaw = {
UP1 = {
x = -332.51287841796875,
y = 1.0000009536743164,
z = -554.8867797851562
},
UP3 = {
x = -326.1617126464844,
y = 1.0000009536743164,
z = -554.5086669921875
},
UP2 = {
x = -317.24713134765625,
y = 1.0000007152557373,
z = -553.8807983398438
},
UP6 = {
x = -327.2223815917969,
y = 1.0000004768371582,
z = -550.3519287109375
},
UP5 = {
x = -342.5332946777344,
y = 1.0000004768371582,
z = -551.2924194335938
},
UP4 = {
x = -320.3905944824219,
y = 1.0000004768371582,
z = -550.587890625
}
},
jojo = {
UP1 = {
x = -111.61297607421875,
y = 15.255210876464844,
z = -513.5579833984375
},
UP3 = {
x = -120.01858520507812,
y = 15.255210876464844,
z = -522.66650390625
},
UP2 = {
x = -124.42668151855469,
y = 15.255210876464844,
z = -530.7169799804688
},
UP6 = {
x = -120.38040161132812,
y = 15.255212783813477,
z = -536.6077270507812
},
UP5 = {
x = -115.62987518310547,
y = 15.255210876464844,
z = -518.679931640625
},
UP4 = {
x = -118.3056411743164,
y = 15.255210876464844,
z = -529.9589233398438
}
},
opm = {
UP1 = {
y = 361.61859130859377,
x = -302.2696228027344,
z = 1434.5257568359376
},
UP3 = {
y = 361.61859130859377,
x = -295.8048095703125,
z = 1441.3121337890626
},
UP2 = {
y = 367.15777587890627,
x = -286.0375671386719,
z = 1450.30908203125
},
UP6 = {
y = 361.61859130859377,
x = -315.8988037109375,
z = 1420.7376708984376
},
UP5 = {
y = 361.6484375,
x = -320.0697937011719,
z = 1430.2279052734376
},
UP4 = {
y = 361.61859130859377,
x = -279.85382080078127,
z = 1441.7813720703126
}
}
},
xselectedUnits = {
U1 = nil,
U2 = nil,
U3 = nil,
U4 = nil,
U5 = nil,
U6 = nil
}
}
local json = HttpService:JSONEncode(xdata)
writefile(savefilename, json)
sex()
--#endregion
end
--#region ----------------------
--#endregion
--------------------------------------------------
function placesex()
if getgenv().AutoFarm and not getgenv().disableatuofarm then
print("a")
if game.PlaceId ~= 8304191830 then
x = 1.7
y = 0
z = 1.7
print("AutoFarming")
if game.Workspace._map:FindFirstChild("namek mushroom model") then
print("Namak")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["Namak"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("houses_new") then
print("Aot")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["Aot"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y , pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("Snow Particles") then
print("Snowy")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["Snowy"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("sand_gate") then
print("Sand")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["Sand"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("icebergs") then
print("Marine")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["Marine"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("Helicopter Pad") then
print("Ghoul")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["Ghoul"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("Bones/dust") then
print("Hollow")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["Hollow"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("Ant Nest") then
print("Ant")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["Ant"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("light poles") then
print("Magic")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["Magic"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("LanternsGround") then
print("Cursed")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["Cursed"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("pumpkins") then
print("thriller_park")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["thriller_park"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("skeleton") then
print("black_clover")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["black_clover"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("graves") then
print("Hollow Legend")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["hollow_leg"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("vending machines") then
print("chainsaw")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["chainsaw"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("SpaceCenter") then
print("Cape Canaveral")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["jojo"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("secret") then
print("opm")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["opm"]["UP" .. i]
task.wait()
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
end
end
end
end
------// Auto Farm \\------
--#region Auto Farm Loop
coroutine.resume(coroutine.create(function()
while task.wait(1.5) do
local _wave = game:GetService("Workspace"):WaitForChild("_wave_num")
repeat task.wait() until game:GetService("Workspace"):WaitForChild("_map")
placesex()
print("function called")
end
end))
--#endregion
------// Auto Leave \\------
--#region Auto Leave
--- Made by "CharWar" # Modified by "binsfr" (V3rm)
local PlaceID = 8304191830
local AllIDs = {}
local foundAnything = ""
local actualHour = os.date("!*t").hour
local Deleted = false
local last
local File = pcall(function()
AllIDs = game:GetService('HttpService'):JSONDecode(readfile("NotSameServers.json"))
end)
if not File then
table.insert(AllIDs, actualHour)
writefile("NotSameServers.json", game:GetService('HttpService'):JSONEncode(AllIDs))
end
function TPReturner()
local Site;
if foundAnything == "" then
Site = game.HttpService:JSONDecode(game:HttpGet('https://games.roblox.com/v1/games/' .. PlaceID .. '/servers/Public?sortOrder=Asc&limit=100'))
else
Site = game.HttpService:JSONDecode(game:HttpGet('https://games.roblox.com/v1/games/' .. PlaceID .. '/servers/Public?sortOrder=Asc&limit=100&cursor=' .. foundAnything))
end
local ID = ""
if Site.nextPageCursor and Site.nextPageCursor ~= "null" and Site.nextPageCursor ~= nil then
foundAnything = Site.nextPageCursor
end
local num = 0;
local extranum = 0
for i,v in pairs(Site.data) do
extranum += 1
local Possible = true
ID = tostring(v.id)
if tonumber(v.maxPlayers) > tonumber(v.playing) then
if extranum ~= 1 and tonumber(v.playing) < last or extranum == 1 then
last = tonumber(v.playing)
elseif extranum ~= 1 then
continue
end
for _,Existing in pairs(AllIDs) do
if num ~= 0 then
if ID == tostring(Existing) then
Possible = false
end
else
if tonumber(actualHour) ~= tonumber(Existing) then
local delFile = pcall(function()
delfile("NotSameServers.json")
AllIDs = {}
table.insert(AllIDs, actualHour)
end)
end
end
num = num + 1
end
if Possible == true then
table.insert(AllIDs, ID)
wait()
pcall(function()
writefile("NotSameServers.json", game:GetService('HttpService'):JSONEncode(AllIDs))
wait()
game:GetService("TeleportService"):TeleportToPlaceInstance(PlaceID, ID, game.Players.LocalPlayer)
end)
wait(4)
end
end
end
end
function Teleport()
while wait() do
pcall(function()
TPReturner()
if foundAnything ~= "" then
TPReturner()
end
end)
end
end
-------------------------------------------
coroutine.resume(coroutine.create(function()
local GameFinished = game:GetService("Workspace"):WaitForChild("_DATA"):WaitForChild("GameFinished")
GameFinished:GetPropertyChangedSignal("Value"):Connect(function()
print("Changed", GameFinished.Value == true)
if GameFinished.Value == true then
repeat task.wait() until game:GetService("Players").LocalPlayer.PlayerGui.ResultsUI.Enabled == true
task.wait()
pcall(function() webhook() end)
print("next")
task.wait(2.1)
if getgenv().AutoReplay then
local a={[1]="replay"} game:GetService("ReplicatedStorage").endpoints.client_to_server.set_game_finished_vote:InvokeServer(unpack(a))
local a={[1]="replay"} game:GetService("ReplicatedStorage").endpoints.client_to_server.set_game_finished_vote:InvokeServer(unpack(a))
elseif getgenv().AutoLeave and getgenv().AutoReplay ~= true then
--
Teleport()
-- game:GetService("TeleportService"):Teleport(8304191830, game.Players.LocalPlayer)
end
end
end)
end))
--#endregion
------// Auto Sell Units \\------
coroutine.resume(coroutine.create(function()
while task.wait() do
if getgenv().UnitSellTog then
for i, v in pairs(game:GetService("Players")[game.Players.LocalPlayer.Name].PlayerGui.collection.grid.List.Outer.UnitFrames:GetChildren()) do
if v.Name == "CollectionUnitFrame" then
repeat task.wait() until v:FindFirstChild("name")
for _, Info in next, getgenv().UnitCache do
if Info.name == v.name.Text and Info.rarity == getgenv().UnitToSell then
local args = {
[1] = {
[1] = tostring(v._uuid.Value)
}
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.sell_units:InvokeServer(unpack(args))
end
end
end
end
end
end
end))
------// Auto Upgrade \\------
--#region Auto Upgrade Loop
getgenv().autoupgradeerr = false
function autoupgradefunc()
local success, err = pcall(function() --///
repeat task.wait() until game:GetService("Workspace"):WaitForChild("_UNITS")
for i, v in ipairs(game:GetService("Workspace")["_UNITS"]:GetChildren()) do
if v:FindFirstChild("_stats") then
if tostring(v["_stats"].player.Value) == game.Players.LocalPlayer.Name and v["_stats"].xp.Value >= 0 then
game:GetService("ReplicatedStorage").endpoints.client_to_server.upgrade_unit_ingame:InvokeServer(v)
end
end
end
end)
if err then
warn("//////////////////////////////////////////////////")
warn("//////////////////////////////////////////////////")
getgenv().autoupgradeerr = true
error(err)
end
end
coroutine.resume(coroutine.create(function()
while task.wait(2) do
if getgenv().autoupgrade then
if game.PlaceId ~= 8304191830 then
pcall(function()
autoupgradefunc()
end)
end
if getgenv().autoupgradeerr == true then
task.wait()
autoupgradefunc()
getgenv().autoupgradeerr = false
end
end
end
end))
--#endregion
------// Auto Sell \\------
--#region Auto Sell loop
coroutine.resume(coroutine.create(function()
while task.wait() do
local _wave = game:GetService("Workspace"):WaitForChild("_wave_num")
if getgenv().autosell and tonumber(getgenv().sellatwave) <= _wave.Value then
getgenv().disableatuofarm = true
if game.PlaceId ~= 8304191830 then
repeat task.wait() until game:GetService("Workspace"):WaitForChild("_UNITS")
for i, v in ipairs(game:GetService("Workspace")["_UNITS"]:GetChildren()) do
repeat
task.wait()
until v:WaitForChild("_stats")
if tostring(v["_stats"].player.Value) == game.Players.LocalPlayer.Name then
repeat
task.wait()
until v:WaitForChild("_stats"):WaitForChild("upgrade")
game:GetService("ReplicatedStorage").endpoints.client_to_server.sell_unit_ingame:InvokeServer(v)
end
end
end
end
end
end))
--#endregion
--//Auto Abilities--
--#region Auto Abilities loop
getgenv().autoabilityerr = false
function autoabilityfunc()
local success, err = pcall(function() --///
repeat task.wait() until game:GetService("Workspace"):WaitForChild("_UNITS")
for i, v in ipairs(game:GetService("Workspace")["_UNITS"]:GetChildren()) do
if v:FindFirstChild("_stats") then
if v._stats:FindFirstChild("player") and v._stats:FindFirstChild("xp") then
if tostring(v["_stats"].player.Value) == game.Players.LocalPlayer.Name and v["_stats"].xp.Value > 0 then
game:GetService("ReplicatedStorage").endpoints.client_to_server.use_active_attack:InvokeServer(v)
end
end
end
end
end)
if err then
warn("//////////////////////////////////////////////////")
warn("//////////////////////////////////////////////////")
getgenv().autoabilityerr = true
error(err)
end
end
coroutine.resume(coroutine.create(function()
while task.wait(2) do
if getgenv().autoabilities then
if game.PlaceId ~= 8304191830 then
pcall(function()
autoabilityfunc()
end)
end
if getgenv().autoabilityerr == true then
task.wait()
autoabilityfunc()
getgenv().autoabilityerr = false
end
end
end
end))
--#endregion
getgenv().teleporting = true
------// Auto Start \\------
--#region Auto Start loop
local function checkChallenge()
for i,v in pairs(game.Players.LocalPlayer.PlayerGui:GetChildren()) do
if v:IsA("SurfaceGui") then
if v:FindFirstChild("ChallengeCleared") then
--print(v.ChallengeCleared.Visible)
return v.ChallengeCleared.Visible
end
end
end
end
local function checkReward()
if checkChallenge() == false then
if getgenv().selectedreward == game:GetService("Workspace")["_LOBBIES"]["_DATA"]["_CHALLENGE"]["current_reward"].Value then
return true
elseif getgenv().AutoChallengeAll then
return true
else
return false
end
else
return false
end
end
local function startfarming()
if getgenv().farmprotal == false and getgenv().autostart and getgenv().AutoFarm and getgenv().teleporting
and getgenv().AutoFarmTP == false and getgenv().AutoFarmIC == false then
if game.PlaceId == 8304191830 then
local cpos = plr.Character.HumanoidRootPart.CFrame
if tostring(Workspace._LOBBIES.Story[getgenv().door].Owner.Value) ~= plr.Name then
for i, v in pairs(game:GetService("Workspace")["_LOBBIES"].Story:GetDescendants()) do
if v.Name == "Owner" and v.Value == nil then
local args = {
[1] = tostring(v.Parent.Name)
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.request_join_lobby:InvokeServer(unpack(args))
task.wait()
if getgenv().level:match("infinite") then
local args = {
[1] = tostring(v.Parent.Name), -- Lobby
[2] = getgenv().level, -- World
[3] = true, -- Friends Only or not
[4] = "Hard"
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.request_lock_level:InvokeServer(unpack(args))
else
local args = {
[1] = tostring(v.Parent.Name), -- Lobby
[2] = getgenv().level, -- World
[3] = true, -- Friends Only or not
[4] = getgenv().difficulty
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.request_lock_level:InvokeServer(unpack(args))
end
local args = {
[1] =tostring(v.Parent.Name)
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.request_start_game:InvokeServer(unpack(args))
getgenv().door = v.Parent.Name print(v.Parent.Name) --v.Parent:GetFullName()
plr.Character.HumanoidRootPart.CFrame = v.Parent.Door.CFrame
break
end
end
end
task.wait()
plr.Character.HumanoidRootPart.CFrame = cpos
if Workspace._LOBBIES.Story[getgenv().door].Owner == plr.Name then
if Workspace._LOBBIES.Story[getgenv().door].Teleporting.Value == true then
getgenv().teleporting = false
else
getgenv().teleporting = true
end
end
warn("farming")
task.wait(3)
end
elseif getgenv().autostart and getgenv().AutoFarm and getgenv().teleporting
and getgenv().AutoFarmTP == false and getgenv().AutoFarmIC == false and getgenv().farmprotal or getgenv().farmprotal then
for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.items.grid.List.Outer.ItemFrames:GetChildren()) do
if v.Name == "portal_csm" or v.Name == "portal_csm1" or v.Name == "portal_csm2" or v.Name == "portal_csm3" or v.Name == "portal_csm4" or v.Name == "portal_csm5" then
print(v._uuid_or_id.value)
getgenv().PortalID = v._uuid_or_id.value
break;
end
end
task.wait(1.5)
local args = {
[1] = tostring(getgenv().PortalID),
[2] = {
["friends_only"] = true
}
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.use_portal:InvokeServer(unpack(args))
task.wait(1.5)
for i,v in pairs(game:GetService("Workspace")["_PORTALS"].Lobbies:GetDescendants()) do
if v.Name == "Owner" then
if tostring(v.value) == game.Players.LocalPlayer.Name then
local args = {
[1] = tostring(v.Parent.Name)
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.request_start_game:InvokeServer(unpack(args))
break;
end
end
end
task.wait(7)
end
end
local function startChallenge()
if game.PlaceId == 8304191830 then
local cpos = plr.Character.HumanoidRootPart.CFrame
if getgenv().AutoChallenge and getgenv().autostart and getgenv().AutoFarm and checkReward() == true then
for i, v in pairs(game:GetService("Workspace")["_CHALLENGES"].Challenges:GetDescendants()) do
if v.Name == "Owner" and v.Value == nil then
--print(v.Parent.Name.." "..v.Parent:GetFullName())
local args = {
[1] = tostring(v.Parent.Name)
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.request_join_lobby:InvokeServer(unpack(args))
getgenv().chdoor = v.Parent.Name
break
end
end
task.wait()
plr.Character.HumanoidRootPart.CFrame = cpos
end
end
end
coroutine.resume(coroutine.create(function()
while task.wait() do
if getgenv().AutoFarmIC == false and getgenv().AutoFarmTP == false then
if checkChallenge() == false then --challenge is not cleared
if getgenv().AutoChallenge and checkReward() == true then
startChallenge() --start challenge
else
startfarming()--regular farming
end
elseif checkChallenge() == true then
startfarming()--regular farming
end
end
end
end))
--#endregion
------// Auto Start Infiniy Castle && Thriller Park \\------
local function FarmCastlePark()
if getgenv().AutoFarmIC and getgenv().AutoFarm then
if game.PlaceId == 8304191830 then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(12423.1855, 155.24025, 3198.07593, -1.34111269e-06, -2.02512282e-08, 1, 3.91705386e-13, 1, 2.02512282e-08, -1, 4.18864542e-13, -1.34111269e-06)
getgenv().infinityroom = 0
for i, v in pairs(game:GetService("Players")[game.Players.LocalPlayer.Name].PlayerGui.InfiniteTowerUI.LevelSelect.InfoFrame.LevelButtons:GetChildren()) do
if v.Name == "FloorButton" then
if v.clear.Visible == false and v.Locked.Visible == false then
local room = string.split(v.Main.text.Text, " ")
local args = {
[1] = tonumber(room[2])
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.request_start_infinite_tower:InvokeServer(unpack(args))
getgenv().infinityroom = tonumber(room[2])
break
end
end
end
task.wait(6)
end
elseif getgenv().AutoFarmTP and getgenv().AutoFarm then
if game.PlaceId == 8304191830 then
local cpos = plr.Character.HumanoidRootPart.CFrame
for i, v in pairs(game:GetService("Workspace")["_EVENT_CHALLENGES"].Lobbies:GetDescendants()) do
if v.Name == "Owner" and v.Value == nil then
local args = {
[1] = tostring(v.Parent.Name)
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.request_join_lobby:InvokeServer(unpack(args))
task.wait()
plr.Character.HumanoidRootPart.CFrame = v.Parent.Door.CFrame
break
end
end
task.wait()
plr.Character.HumanoidRootPart.CFrame = cpos
warn("farming")
task.wait(5)
end
end
end
coroutine.resume(coroutine.create(function()
while task.wait() do
if checkChallenge() == false then --challenge is not cleared
if getgenv().AutoChallenge and checkReward() == true then
startChallenge() --start challenge
else
FarmCastlePark()--regular farming
end
elseif checkChallenge() == true then
FarmCastlePark()--regular farming
end
end
end))
if getgenv().AutoLoadTP == true then
local exec = tostring(identifyexecutor())
if exec == "Synapse X" then
syn.queue_on_teleport("loadstring(game:HttpGet('https://raw.githubusercontent.com/ArponAG/Scripts/main/AnimeAdventures.lua'))()")
else
queue_on_teleport("loadstring(game:HttpGet('https://raw.githubusercontent.com/ArponAG/Scripts/main/AnimeAdventures.lua'))()")
end
end
--hide name
task.spawn(function() -- Hides name for yters (not sure if its Fe)
while task.wait() do
pcall(function()
if game.Players.LocalPlayer.Character.Head:FindFirstChild("_overhead") then
workspace[game.Players.LocalPlayer.Name].Head["_overhead"]:Destroy()
end
end)
end
end)
--anti afk
pcall(function()
local vu = game:GetService("VirtualUser")
game:GetService("Players").LocalPlayer.Idled:connect(function()
vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
wait(1)
vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
end)
game:GetService("ReplicatedStorage").endpoints.client_to_server.claim_daily_reward:InvokeServer()
end)
print("Successfully Loaded!!")
---------------------------------------------------------------------
game:GetService("Players").LocalPlayer.Idled:connect(function()
vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
wait(1)
vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
end)
game:GetService("ReplicatedStorage").endpoints.client_to_server.claim_daily_reward:InvokeServer()
end)
print("Successfully Loaded!!")
---------------------------------------------------------------------local versionx = "1.6.7"
---// Loading Section \\---
task.wait(2)
repeat task.wait() until game:IsLoaded()
if game.PlaceId == 8304191830 then
repeat task.wait() until game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name)
repeat task.wait() until game.Players.LocalPlayer.PlayerGui:FindFirstChild("collection"):FindFirstChild("grid"):FindFirstChild("List"):FindFirstChild("Outer"):FindFirstChild("UnitFrames")
else
repeat task.wait() until game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name)
game:GetService("ReplicatedStorage").endpoints.client_to_server.vote_start:InvokeServer()
repeat task.wait() until game:GetService("Workspace")["_waves_started"].Value == true
end
------------------------------
local HttpService = game:GetService("HttpService")
local Workspace = game:GetService("Workspace")
local plr = game:GetService("Players").LocalPlayer
local RunService = game:GetService("RunService")
local mouse = game.Players.LocalPlayer:GetMouse()
local UserInputService = game:GetService("UserInputService")
getgenv().savefilename = "Anime-Adventures_UPD10_"..game.Players.LocalPlayer.Name..".json"
getgenv().door = "_lobbytemplategreen1"
--#region Webhook Sender
local function webhook()
pcall(function()
local url = tostring(getgenv().weburl) --webhook
print("webhook?")
if url == "" then
return
end
XP = tostring(game:GetService("Players").LocalPlayer.PlayerGui.ResultsUI.Holder.LevelRewards.ScrollingFrame.XPReward.Main.Amount.Text)
gems = tostring(game:GetService("Players").LocalPlayer.PlayerGui.ResultsUI.Holder.LevelRewards.ScrollingFrame.GemReward.Main.Amount.Text)
cwaves = game:GetService("Players").LocalPlayer.PlayerGui.ResultsUI.Holder.Middle.WavesCompleted.Text
ctime = game:GetService("Players").LocalPlayer.PlayerGui.ResultsUI.Holder.Middle.Timer.Text
waves = cwaves:split(": ")
ttime = ctime:split(": ")
local data = {
["content"] = "",
["username"] = "Anime Adventures",
["avatar_url"] = "https://tr.rbxcdn.com/e5b5844fb26df605986b94d87384f5fb/150/150/Image/Jpeg",
["embeds"] = {
{
["author"] = {
["name"] = "Anime Adventures | Result โ",
["icon_url"] = "https://cdn.discordapp.com/emojis/997123585476927558.webp?size=96&quality=lossless"
},
["description"] = "๐ฎ ||**"..game:GetService("Players").LocalPlayer.Name.."**|| ๐ฎ",
["color"] = 110335,
["thumbnail"] = {
['url'] = "https://www.roblox.com/headshot-thumbnail/image?userId=" .. game.Players.LocalPlayer.userId .. "&width=420&height=420&format=png"
},
["fields"] = {
{
["name"] = "Total Waves:",
["value"] = tostring(waves[2]) ..
" <:wave:997136622363627530>",
["inline"] = true
}, {
["name"] = "Recieved Gems:",
["value"] = gems .. " <:gem:997123585476927558>",
["inline"] = true
}, {
["name"] = "Recieved XP:",
["value"] = XP .. " ๐งช",
["inline"] = true
}, {
["name"] = "Total Time:",
["value"] = tostring(ttime[2]) .. " โณ",
["inline"] = true
}, {
["name"] = "Current Gems:",
["value"] = tostring(game.Players.LocalPlayer._stats.gem_amount.Value).." <:gem:997123585476927558>",
["inline"] = true
}, {
["name"] = "Current Level:",
["value"] = tostring(game.Players.LocalPlayer.PlayerGui.spawn_units.Lives.Main.Desc.Level.Text).. " โจ",
["inline"] = true
}
}
}
}
}
local porn = game:GetService("HttpService"):JSONEncode(data)
local headers = {["content-type"] = "application/json"}
request = http_request or request or HttpPost or syn.request or http.request
local sex = {Url = url, Body = porn, Method = "POST", Headers = headers}
warn("Sending webhook notification...")
request(sex)
end)
end
--#endregion
getgenv().UnitCache = {}
for _, Module in next, game:GetService("ReplicatedStorage"):WaitForChild("src"):WaitForChild("Data"):WaitForChild("Units"):GetDescendants() do
if Module:IsA("ModuleScript") and Module.Name ~= "UnitPresets" then
for UnitName, UnitStats in next, require(Module) do
getgenv().UnitCache[UnitName] = UnitStats
end
end
end
--\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\--
--\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\--
--\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\--
function sex()
-- reads jsonfile
local jsonData = readfile(savefilename)
local data = HttpService:JSONDecode(jsonData)
--#region global values
--DEVIL CITY
getgenv().portalnameX = data.portalnameX
getgenv().farmprotal = data.farmportal
getgenv().buyportal = data.buyportal
getgenv().PortalID = data.PortalID
getgenv().AutoLeave = data.AutoLeave
getgenv().AutoReplay = data.AutoReplay
getgenv().AutoChallenge = data.AutoChallenge
getgenv().selectedreward = data.selectedreward
getgenv().AutoChallengeAll = data.AutoChallengeAll
getgenv().disableatuofarm = false
getgenv().sellatwave = data.sellatwave
getgenv().autosell = data.autosell
getgenv().AutoFarm = data.autofarm
getgenv().AutoFarmIC = data.autofarmic
getgenv().AutoFarmTP = data.autofarmtp
getgenv().AutoLoadTP = data.autoloadtp
getgenv().weburl = data.webhook
getgenv().autostart = data.autostart
getgenv().autoupgrade = data.autoupgrade
getgenv().difficulty = data.difficulty
getgenv().world = data.world
getgenv().level = data.level
--getgenv().door = data.door
getgenv().SpawnUnitPos = data.xspawnUnitPos
getgenv().SelectedUnits = data.xselectedUnits
getgenv().autoabilities = data.autoabilities
--#endregion
---// updates the json file
--#region update json
function updatejson()
local xdata = {
--Devil City
portalnameX = getgenv().portalnameX,
farmportal = getgenv().farmprotal,
buyportal = getgenv().buyportal,
PortalID = getgenv().PortalID,
-- unitname = getgenv().unitname,
-- unitid = getgenv().unitid,
autoloadtp = getgenv().AutoLoadTP,
AutoLeave = getgenv().AutoLeave,
AutoReplay = getgenv().AutoReplay,
AutoChallenge = getgenv().AutoChallenge,
selectedreward = getgenv().selectedreward,
AutoChallengeAll = getgenv().AutoChallengeAll,
sellatwave = getgenv().sellatwave,
autosell = getgenv().autosell,
webhook = getgenv().weburl,
autofarm = getgenv().AutoFarm,
autofarmic = getgenv().AutoFarmIC,
autofarmtp = getgenv().AutoFarmTP,
autostart = getgenv().autostart,
autoupgrade = getgenv().autoupgrade,
difficulty = getgenv().difficulty,
world = getgenv().world,
level = getgenv().level,
--door = getgenv().door,
xspawnUnitPos = getgenv().SpawnUnitPos,
xselectedUnits = getgenv().SelectedUnits,
autoabilities = getgenv().autoabilities
}
local json = HttpService:JSONEncode(xdata)
writefile(savefilename, json)
end
--#endregion
--\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\--
--\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\--
-- Uilib Shits
local exec = tostring(identifyexecutor())
local DiscordLib = loadstring(game:HttpGet "https://raw.githubusercontent.com/Forever4D/Lib/main/DiscordLib2.lua")()
local win = DiscordLib:Window("[๐UPD 10] Anime Adventures "..versionx.." - "..exec)
if exec == "Synapse X" or exec == "ScriptWare" or exec == "Trigon" then
print("Good boi")
else
local gettrigonserver = win:Server("Get Trigon Evo!", "http://www.roblox.com/asset/?id=7628278821")
local gettrigon = gettrigonserver:Channel("๐ Get Trigon Evo!")
gettrigon:Label("โ ๏ธ It looks like you're using "..exec..".๐โ ๏ธ")
gettrigon:Label("โ You maybe wanna try out Trigon Evo, It could be better\nthen "..exec..". ๐คฎ")
gettrigon:Label("โ Click the button below to copy Trigon Evo's Discord server!!")
gettrigon:Button("๐ Copy Trigon Discord Link!", function()
setclipboard("https://discord.gg/rnZXbd2yfW")
DiscordLib:Notification("Copied!!", "โ Trigon Evo's Discord Invite Link Has Been Copied To Your Clipboard!!", "Okay!")
end)
end
local autofrmserver = win:Server("Auto Farm Section", "http://www.roblox.com/asset/?id=11579310982")
local webhookserver = win:Server("Discord Wehhook ", "http://www.roblox.com/asset/?id=11585480207")
local diskordserver = win:Server("Discord Server ", "http://www.roblox.com/asset/?id=12155612675")
local creditsserver = win:Server("Credits ", "http://www.roblox.com/asset/?id=11579371312")
if game.PlaceId == 8304191830 then
local unitselecttab = autofrmserver:Channel("๐ท Select Units")
local slectworld = autofrmserver:Channel("๐ Select World")
local devilcity = autofrmserver:Channel("๐ฟ Devil City")
local autofarmtab = autofrmserver:Channel("๐ค Auto Farm")
local autoclngtab = autofrmserver:Channel("๐ฏ Auto Challenge")
--------------------------------------------------
--------------- Select Units Tab -----------------
--------------------------------------------------
--#region Select Units Tab
local Units = {}
local function loadUnit()
repeat task.wait() until game.Players.LocalPlayer.PlayerGui:FindFirstChild("collection"):FindFirstChild("grid"):FindFirstChild("List"):FindFirstChild("Outer"):FindFirstChild("UnitFrames")
task.wait(2)
table.clear(Units)
for i, v in pairs(game:GetService("Players")[game.Players.LocalPlayer.Name].PlayerGui.collection.grid.List.Outer.UnitFrames:GetChildren()) do
if v.Name == "CollectionUnitFrame" then
repeat task.wait() until v:FindFirstChild("_uuid")
table.insert(Units, v.name.Text .. " #" .. v._uuid.Value)
end
end
end
loadUnit()
local function Check(x, y)
for i, v in ipairs(game:GetService("Players").LocalPlayer.PlayerGui.collection.grid.List.Outer.UnitFrames:GetChildren()) do
if v:IsA("ImageButton") then
if v.EquippedList.Equipped.Visible == true then
if v.Main.petimage:GetChildren()[2].Name == x then
--print(v.name.Text.." #"..v._uuid.Value)
getgenv().SelectedUnits["U"..tostring(y)] = tostring(v.name.Text.." #"..v._uuid.Value)
updatejson()
return true
end
end
end
end
end
local function Equip()
game:GetService("ReplicatedStorage").endpoints.client_to_server.unequip_all:InvokeServer()
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
warn(unitinfo)
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
task.wait(0.5)
game:GetService("ReplicatedStorage").endpoints.client_to_server.equip_unit:InvokeServer(unitinfo_[2])
end
end
updatejson()
end
unitselecttab:Button("Select Equipped Units", function()
for i, v in ipairs(game:GetService("Players").LocalPlayer.PlayerGui["spawn_units"].Lives.Frame.Units:GetChildren()) do
if v:IsA("ImageButton") then
local unitxx = v.Main.petimage.WorldModel:GetChildren()[1]
if unitxx ~= nil then
if Check(unitxx.Name,v) then
print(unitxx, v)
end
end
end
end
DiscordLib:Notification("Equipped Units Are Selected!", "The dropdowns may not show the unit names now, but it will show next time you execute!", "Okay!")
end)
local drop = unitselecttab:Dropdown("Unit 1", Units, getgenv().SelectedUnits["U1"], function(bool)
getgenv().SelectedUnits["U1"] = bool
Equip()
end)
local drop2 = unitselecttab:Dropdown("Unit 2", Units, getgenv().SelectedUnits["U2"], function(bool)
getgenv().SelectedUnits["U2"] = bool
Equip()
end)
local drop3 = unitselecttab:Dropdown("Unit 3", Units, getgenv().SelectedUnits["U3"], function(bool)
getgenv().SelectedUnits["U3"] = bool
Equip()
end)
local drop4 = unitselecttab:Dropdown("Unit 4", Units, getgenv().SelectedUnits["U4"], function(bool)
getgenv().SelectedUnits["U4"] = bool
Equip()
end)
local axx = game.Players.LocalPlayer.PlayerGui["spawn_units"].Lives.Main.Desc.Level.Text:split(" ")
_G.drop5 = nil
_G.drop6 = nil
if tonumber(axx[2]) >= 20 then
_G.drop5 = unitselecttab:Dropdown("Unit 5", Units, getgenv().SelectedUnits["U5"], function(bool)
getgenv().SelectedUnits["U5"] = bool
Equip()
end)
end
if tonumber(axx[2]) >= 50 then
_G.drop6 = unitselecttab:Dropdown("Unit 6", Units, getgenv().SelectedUnits["U6"], function(bool)
getgenv().SelectedUnits["U6"] = bool
Equip()
end)
end
--------------// Refresh Unit List \\-------------
unitselecttab:Button("Refresh Unit List", function()
drop:Clear()
drop2:Clear()
drop3:Clear()
drop4:Clear()
if _G.drop5 ~= nil then
_G.drop5:Clear()
end
if _G.drop6 ~= nil then
_G.drop6:Clear()
end
loadUnit()
game:GetService("ReplicatedStorage").endpoints.client_to_server.unequip_all:InvokeServer()
for i, v in ipairs(Units) do
drop:Add(v)
drop2:Add(v)
drop3:Add(v)
drop4:Add(v)
if _G.drop5 ~= nil then
_G.drop5:Add(v)
end
if _G.drop6 ~= nil then
_G.drop6:Add(v)
end
end
getgenv().SelectedUnits = {
U1 = nil,
U2 = nil,
U3 = nil,
U4 = nil,
U5 = nil,
U6 = nil
}
end)
unitselecttab:Label(" ")
unitselecttab:Label(" ")
--#endregion
--------------------------------------------------
--------------- Select World Tab -----------------
--------------------------------------------------
--#region Select world tab
getgenv().levels = {"nill"}
getgenv().diff = slectworld:Dropdown("Select Difficulty", {"Normal", "Hard"}, getgenv().difficulty, function(diff)
getgenv().difficulty = diff
updatejson()
end)
local worlddrop = slectworld:Dropdown("Select World", {"Plannet Namak", "Shiganshinu District", "Snowy Town","Hidden Sand Village", "Marine's Ford",
"Ghoul City", "Hollow World", "Ant Kingdom", "Magic Town", "Cursed Academy","Clover Kingdom", "Clover Legend - HARD","Hollow Legend - HARD","Cape Canaveral","Alien Spaceship"}, getgenv().world, function(world)
getgenv().world = world
updatejson()
if world == "Plannet Namak" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"namek_infinite", "namek_level_1", "namek_level_2", "namek_level_3",
"namek_level_4", "namek_level_5", "namek_level_6"}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world == "Shiganshinu District" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"aot_infinite", "aot_level_1", "aot_level_2", "aot_level_3", "aot_level_4",
"aot_level_5", "aot_level_6"}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world == "Snowy Town" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"demonslayer_infinite", "demonslayer_level_1", "demonslayer_level_2",
"demonslayer_level_3", "demonslayer_level_4", "demonslayer_level_5",
"demonslayer_level_6"}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world == "Hidden Sand Village" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"naruto_infinite", "naruto_level_1", "naruto_level_2", "naruto_level_3",
"naruto_level_4", "naruto_level_5", "naruto_level_6"}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world == "Marine's Ford" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"marineford_infinite","marineford_level_1","marineford_level_2","marineford_level_3",
"marineford_level_4","marineford_level_5","marineford_level_6",}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world == "Ghoul City" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"tokyoghoul_infinite","tokyoghoul_level_1","tokyoghoul_level_2","tokyoghoul_level_3",
"tokyoghoul_level_4","tokyoghoul_level_5","tokyoghoul_level_6",}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world == "Hollow World" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"hueco_infinite","hueco_level_1","hueco_level_2","hueco_level_3",
"hueco_level_4","hueco_level_5","hueco_level_6",}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world == "Ant Kingdom" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"hxhant_infinite","hxhant_level_1","hxhant_level_2","hxhant_level_3",
"hxhant_level_4","hxhant_level_5","hxhant_level_6",}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world == "Magic Town" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"magnolia_infinite","magnolia_level_1","magnolia_level_2","magnolia_level_3",
"magnolia_level_4","magnolia_level_5","magnolia_level_6",}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world == "Cursed Academy" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"jjk_infinite","jjk_level_1","jjk_level_2","jjk_level_3",
"jjk_level_4","jjk_level_5","jjk_level_6",}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world == "Clover Kingdom" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"clover_infinite","clover_level_1","clover_level_2","clover_level_3",
"clover_level_4","clover_level_5","clover_level_6",}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world == "Clover Legend - HARD" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"clover_legend_1","clover_legend_2","clover_legend_3",}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world == "Hollow Legend - HARD" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"bleach_legend_1","bleach_legend_2","bleach_legend_3","bleach_legend_4","bleach_legend_5",}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world =="Cape Canaveral" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"jojo_infinite","jojo_level_1","jojo_level_2","jojo_level_3","jojo_level_4","jojo_level_5","jojo_level_6",}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
elseif world =="Alien Spaceship" then
getgenv().leveldrop:Clear()
table.clear(levels)
getgenv().levels = {"opm_infinite","opm_level_1","opm_level_2","opm_level_3","opm_level_4","opm_level_5","opm_level_6",}
for i, v in ipairs(levels) do
getgenv().leveldrop:Add(v)
end
end
end)
getgenv().leveldrop = slectworld:Dropdown("Select Level", getgenv().levels, getgenv().level, function(level)
getgenv().level = level
updatejson()
end)
--#endregion
getgenv().portalname = devilcity:Dropdown("Select Portal", {"csm_contract_0", "csm_contract_1","csm_contract_2","csm_contract_3","csm_contract_4","csm_contract_5"}, getgenv().portalnameX, function(pornname)
getgenv().portalnameX = pornname
updatejson()
end)
devilcity:Button("Buy Portal", function()
if getgenv().buyportal then
local args = {
[1] = tostring(getgenv().portalnameX)
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.buy_csmportal_shop_item:InvokeServer(unpack(args))
end
end)
devilcity:Toggle("Auto Farm Portal", getgenv().farmprotal, function(bool)
getgenv().farmprotal = bool
updatejson()
end)
devilcity:Label("Only unlocked portals are playable")
devilcity:Label("Also if you have any old tier portal it may start it, so dont buy low tier portal you dont wanna farm.")
--------------------------------------------------
------------------ Auto Farm Tab -----------------
--------------------------------------------------
--#region Auto Farm Tab
autofarmtab:Toggle("Auto Replay", getgenv().AutoReplay, function(bool)
getgenv().AutoReplay = bool
updatejson()
end)
autofarmtab:Toggle("Auto Leave", getgenv().AutoLeave, function(bool)
getgenv().AutoLeave = bool
updatejson()
end)
autofarmtab:Toggle("Auto Farm Event โญโญ", getgenv().AutoFarmTP, function(bool)
getgenv().AutoFarmTP = bool
updatejson()
end)
autofarmtab:Toggle("Auto Start Infinity Castle", getgenv().AutoFarmIC, function(bool)
getgenv().AutoFarmIC = bool
updatejson()
end)
autofarmtab:Toggle("Auto Farm", getgenv().AutoFarm, function(bool)
getgenv().AutoFarm = bool
updatejson()
end)
autofarmtab:Toggle("Auto Start", getgenv().autostart, function(bool)
getgenv().autostart = bool
updatejson()
end)
autofarmtab:Toggle("Auto Abilities", getgenv().autoabilities, function(bool)
getgenv().autoabilities = bool
updatejson()
end)
autofarmtab:Toggle("Auto Upgrade Units", getgenv().autoupgrade, function(bool)
getgenv().autoupgrade = bool
updatejson()
end)
autofarmtab:Toggle("Auto Sell at spectic Wave", getgenv().autosell, function(x)
getgenv().autosell = x
updatejson()
if getgenv().autosell == false then
getgenv().disableatuofarm = false
end
end)
----
autofarmtab:Textbox("Select Wave Number for Auto Sell {Press Enter}", tostring(getgenv().sellatwave), false, function(t)
getgenv().sellatwave = tonumber(t)
updatejson()
end)
local autoloadtab = autofrmserver:Channel("โ Auto Load Script")
autoloadtab:Label("This Automatically executes script when you teleport to man.")
autoloadtab:Label("You don't need to put the script in AutoExec folder!")
autoloadtab:Toggle("Auto Load Script", getgenv().AutoLoadTP, function(bool)
--queue_on_teleport("loadstring(game:HttpGet('https://raw.githubusercontent.com/ArponAG/Scripts/main/AnimeAdventures.lua'))()")
getgenv().AutoLoadTP = bool
updatejson()
if exec == "Synapse X" and getgenv().AutoLoadTP then
syn.queue_on_teleport("loadstring(game:HttpGet('https://raw.githubusercontent.com/ArponAG/Scripts/main/AnimeAdventures.lua'))()")
elseif exec ~= "Synapse X" and getgenv().AutoLoadTP then
queue_on_teleport("loadstring(game:HttpGet('https://raw.githubusercontent.com/ArponAG/Scripts/main/AnimeAdventures.lua'))()")
end
end)
autoloadtab:Label("โ ๏ธ If it doesnt work properly then put the script in Autoexec\nfolder!!! โ ๏ธ")
local webhooktab = webhookserver:Channel("๐ Webhook")
webhooktab:Label("Webhook sends notification in discord everytime\nGame is Finished!")
local webhoolPlaceholder
if getgenv().weburl == "" then
webhoolPlaceholder = "Insert url here!"
else
webhoolPlaceholder = getgenv().weburl
end
webhooktab:Textbox("Webhook URL {Press Enter}" , webhoolPlaceholder, false, function(web_url)
getgenv().weburl = web_url
updatejson()
end)
autofarmtab:Label(" ")
autofarmtab:Label(" ")
autofarmtab:Label(" ")
autofarmtab:Label(" ")
--#endregion
--------------------------------------------------
-------------------- Auto Challenge --------------
--------------------------------------------------
--#region Auto Challenge
autoclngtab:Toggle("Auto Challenge", getgenv().AutoChallenge, function(bool)
getgenv().AutoChallenge = bool
updatejson()
end)
local worlddrop = autoclngtab:Dropdown("Select Reward", {"star_fruit_random","star_remnant","gems", "gold"}, getgenv().selectedreward, function(reward)
getgenv().selectedreward = reward
updatejson()
end)
autoclngtab:Toggle("Farm All Rewards", getgenv().AutoChallengeAll, function(bool)
getgenv().AutoChallengeAll = bool
updatejson()
end)
--#endregion
--------------------------------------------------
-------------------- Auto Buy/Sell ---------------
--------------------------------------------------
--#region Auto Buy/Sell
getgenv().UnitSellTog = false
getgenv().autosummontickets = false
getgenv().autosummongem = false
getgenv().autosummongem10 = false
getgenv().autosummonticketse = false
getgenv().autosummongeme = false
getgenv().autosummongem10e = false
local misc = autofrmserver:Channel("๐ธ Auto Buy/Sell")
local function autobuyfunc(xx, item)
task.wait()
local args = {
[1] = xx,
[2] = item
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.buy_from_banner:InvokeServer(unpack(args))
end
misc:Label("Special - 2x Mythic")
misc:Toggle("Auto Summon {Use Ticket 1}", getgenv().autosummonticketse, function(bool)
getgenv().autosummonticketse = bool
while getgenv().autosummonticketse do
autobuyfunc("EventClover", "ticket")
end
updatejson()
end)
misc:Toggle("Auto Summon {Buy 1}", getgenv().autosummongeme, function(bool)
getgenv().autosummongeme = bool
while getgenv().autosummongeme do
autobuyfunc("EventClover", "gems")
end
updatejson()
end)
misc:Toggle("Auto Summon {Buy 10}", getgenv().autosummongem10e, function(bool)
getgenv().autosummongem10 = bool
while getgenv().autosummongem10 do
autobuyfunc("EventClover", "gems10")
end
updatejson()
end)
misc:Label("Standard")
misc:Toggle("Auto Summon {Use Ticket 1}", getgenv().autosummontickets, function(bool)
getgenv().autosummontickets = bool
while getgenv().autosummontickets do
autobuyfunc("Standard", "ticket")
end
updatejson()
end)
misc:Toggle("Auto Summon {Buy 1}", getgenv().autosummongem, function(bool)
getgenv().autosummongem = bool
while getgenv().autosummongem do
autobuyfunc("Standard", "gems")
end
updatejson()
end)
misc:Toggle("Auto Summon {Buy 10}", getgenv().autosummongem10, function(bool)
getgenv().autosummongem10 = bool
while getgenv().autosummongem10 do
autobuyfunc("Standard", "gems10")
end
updatejson()
end)
misc:Label("Sell Units")
local utts = misc:Dropdown("Select Rarity", {"Rare", "Epic"}, getgenv().UnitToSell, function(u)
getgenv().UnitToSell = u
end)
misc:Toggle("Auto Sell Units", getgenv().UnitSellTog, function(bool)
getgenv().UnitSellTog = bool
end)
--#endregion
--------------------------------------------------
--------------------------------------------------
--------------------------------------------------
--#region --- Inside match ---
else -- When in a match
game.Players.LocalPlayer.PlayerGui.MessageGui.Enabled = false
game:GetService("ReplicatedStorage").packages.assets["ui_sfx"].error.Volume = 0
game:GetService("ReplicatedStorage").packages.assets["ui_sfx"].error_old.Volume = 0
local autofarmtab = autofrmserver:Channel("๐ค Auto Farm")
local devilcity = autofrmserver:Channel("๐ฟ Devil City")
local autoclngtab = autofrmserver:Channel("๐ฏ Auto Challenge")
local autoloadtab = autofrmserver:Channel("โ Auto Load Script_")
local autoseltab = autofrmserver:Channel("๐ธ Auto Sell")
local webhooktab = webhookserver:Channel("๐ Webhook")
autoloadtab:Label("This Automatically executes script when you teleport to man.")
autoloadtab:Label("You don't need to put the script in AutoExec folder!")
autoloadtab:Toggle("Auto Load Script", getgenv().AutoLoadTP, function(bool)
getgenv().AutoLoadTP = bool
updatejson()
if exec == "Synapse X" and getgenv().AutoLoadTP then
syn.queue_on_teleport("loadstring(game:HttpGet('https://raw.githubusercontent.com/ArponAG/Scripts/main/AnimeAdventures.lua'))()")
elseif exec ~= "Synapse X" and getgenv().AutoLoadTP then
queue_on_teleport("loadstring(game:HttpGet('https://raw.githubusercontent.com/ArponAG/Scripts/main/AnimeAdventures.lua'))()")
end
end)
autoloadtab:Label("โ ๏ธ If it doesnt work properly then put the script in Autoexec\nfolder!!! โ ๏ธ")
getgenv().portalname = devilcity:Dropdown("Select Portal", {"csm_contract_0", "csm_contract_1","csm_contract_2","csm_contract_3","csm_contract_4","csm_contract_5"}, getgenv().portalnameX, function(pornname)
getgenv().portalnameX = pornname
updatejson()
end)
devilcity:Button("Buy Portal", function()
if getgenv().buyportal then
local args = {
[1] = tostring(getgenv().portalnameX)
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.buy_csmportal_shop_item:InvokeServer(unpack(args))
end
end)
devilcity:Toggle("Auto Farm Portal", getgenv().farmprotal, function(bool)
getgenv().farmprotal = bool
updatejson()
end)
devilcity:Label("Only unlocked portals are playable")
devilcity:Label("Also if you have any old tier portal it may start it, so dont buy low tier portal you dont wanna farm.")
--#region Auto Farm Tab
autofarmtab:Toggle("Auto Replay", getgenv().AutoReplay, function(bool)
getgenv().AutoReplay = bool
updatejson()
end)
autofarmtab:Toggle("Auto Leave", getgenv().AutoLeave, function(bool)
getgenv().AutoLeave = bool
updatejson()
end)
autofarmtab:Toggle("Auto Farm Event โญโญ", getgenv().AutoFarmTP, function(bool)
getgenv().AutoFarmTP = bool
updatejson()
end)
autofarmtab:Toggle("Auto Start Infinity Castle", getgenv().AutoFarmIC, function(bool)
getgenv().AutoFarmIC = bool
updatejson()
end)
autofarmtab:Toggle("Auto Farm", getgenv().AutoFarm, function(bool)
getgenv().AutoFarm = bool
updatejson()
end)
autofarmtab:Toggle("Auto Abilities", getgenv().autoabilities, function(bool)
getgenv().autoabilities = bool
updatejson()
end)
autofarmtab:Toggle("Auto Start", getgenv().autostart, function(bool)
getgenv().autostart = bool
updatejson()
end)
autofarmtab:Toggle("Auto Upgrade Units", getgenv().autoupgrade, function(bool)
getgenv().autoupgrade = bool
updatejson()
end)
function MouseClick(UnitPos)
local connection
local _map = game:GetService("Workspace")["_BASES"].player.base["fake_unit"]:WaitForChild("HumanoidRootPart")
connection = UserInputService.InputBegan:Connect(
function(input, gameProcessed)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
connection:Disconnect()
local a = Instance.new("Part", game.Workspace)
a.Size = Vector3.new(1, 1, 1)
a.Material = Enum.Material.Neon
a.Position = mouse.hit.p
task.wait()
a.Anchored = true
DiscordLib:Notification("Spawn Unit Posotion:", tostring(a.Position), "Okay!")
a.CanCollide = false
for i = 0, 1, 0.1 do
a.Transparency = i
task.wait()
end
a:Destroy()
if game.Workspace._map:FindFirstChild("namek mushroom model") then
print("Namak")
SpawnUnitPos["Namak"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["Namak"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["Namak"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("houses_new") then
print("Aot")
SpawnUnitPos["Aot"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["Aot"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["Aot"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("Snow Particles") then
print("Snowy")
SpawnUnitPos["Snowy"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["Snowy"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["Snowy"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("sand_gate") then
warn("Sand")
SpawnUnitPos["Sand"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["Sand"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["Sand"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("icebergs") then
print("Marine")
SpawnUnitPos["Marine"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["Marine"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["Marine"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("Helicopter Pad") then
print("Ghoul")
SpawnUnitPos["Ghoul"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["Ghoul"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["Ghoul"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("Bones/dust") then
print("Hollow")
SpawnUnitPos["Hollow"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["Hollow"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["Hollow"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("Ant Nest") then
print("Ant")
SpawnUnitPos["Ant"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["Ant"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["Ant"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("light poles") then
print("Magic")
SpawnUnitPos["Magic"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["Magic"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["Magic"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("LanternsGround") then
print("Cursed")
SpawnUnitPos["Cursed"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["Cursed"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["Cursed"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("pumpkins") then
print("thriller_park")
SpawnUnitPos["thriller_park"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["thriller_park"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["thriller_park"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("skeleton") then
print("black_clover")
SpawnUnitPos["black_clover"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["black_clover"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["black_clover"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("graves") then
print("hollow_leg")
SpawnUnitPos["hollow_leg"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["hollow_leg"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["hollow_leg"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("SpaceCenter") then
print("Cape Canaveral")
SpawnUnitPos["jojo"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["jojo"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["jojo"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("vending machines") then
print("chainsaw")
SpawnUnitPos["chainsaw"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["chainsaw"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["chainsaw"][UnitPos]["z"] = a.Position.Z
elseif game.Workspace._map:FindFirstChild("secret") then
print("opm")
SpawnUnitPos["opm"][UnitPos]["x"] = a.Position.X
SpawnUnitPos["opm"][UnitPos]["y"] = a.Position.Y
SpawnUnitPos["opm"][UnitPos]["z"] = a.Position.Z
end
updatejson()
end
end)
end
--// Set Position \\--
autofarmtab:Button("Set Unit 1 Postion", function()
DiscordLib:Notification("Set Unit 1 Spawn Position",
"Click on the floor to set the spawn unit position!\n (don't press \"Done\" until you set position)",
"Done")
warn(1)
MouseClick("UP1")
warn(2)
end)
autofarmtab:Button("Set Unit 2 Postion", function()
DiscordLib:Notification("Set Unit 2 Spawn Position",
"Click on the floor to set the spawn unit position!\n (don't press \"Done\" until you set position)",
"Done")
MouseClick("UP2")
end)
autofarmtab:Button("Set Unit 3 Postion", function()
DiscordLib:Notification("Set Unit 3 Spawn Position",
"Click on the floor to set the spawn unit position!\n (don't press \"Done\" until you set position)",
"Done")
MouseClick("UP3")
end)
autofarmtab:Button("Set Unit 4 Postion", function()
DiscordLib:Notification("Set Unit 4 Spawn Position",
"Click on the floor to set the spawn unit position!\n (don't press \"Done\" until you set position)",
"Done")
MouseClick("UP4")
end)
local axxc = game.Players.LocalPlayer.PlayerGui["spawn_units"].Lives.Main.Desc.Level.Text:split(" ")
if tonumber(axxc[2]) >= 20 then
autofarmtab:Button("Set Unit 5 Postion", function()
DiscordLib:Notification("Set Unit 5 Spawn Position",
"Click on the floor to set the spawn unit position!\n (don't press \"Done\" until you set position)",
"Done")
MouseClick("UP5")
end)
end
if tonumber(axxc[2]) >= 50 then
autofarmtab:Button("Set Unit 6 Postion", function()
DiscordLib:Notification("Set Unit 6 Spawn Position",
"Click on the floor to set the spawn unit position!\n (don't press \"Done\" until you set position)",
"Done")
MouseClick("UP6")
end)
end
-- set unit position end--
autofarmtab:Label("--- Saved Config (Doesn't Refresh) ---")
autofarmtab:Label("Auto Sell at Wave: " .. tostring(getgenv().sellatwave))
autofarmtab:Label("Webhook: " .. tostring(getgenv().weburl))
autofarmtab:Label("Auto Farm: " .. tostring(getgenv().AutoFarm))
autofarmtab:Label("Auto Start: " .. tostring(getgenv().autostart))
autofarmtab:Label("Auto Sell: " .. tostring(getgenv().autosell))
autofarmtab:Label("Auto Upgrade: " .. tostring(getgenv().autoupgrade))
autofarmtab:Label("Difficulty: " .. tostring(getgenv().difficulty))
autofarmtab:Label("Selected World: " .. tostring(getgenv().world))
autofarmtab:Label("Selected Level: " .. tostring(getgenv().level))
autofarmtab:Label(" ")
autofarmtab:Label(" ")
--#endregion
--#region Auto Challenge
autoclngtab:Toggle("Auto Challenge", getgenv().AutoChallenge, function(bool)
getgenv().AutoChallenge = bool
updatejson()
end)
local worlddrop = autoclngtab:Dropdown("Select Reward", {"star_fruit_random","star_remnant","gems", "gold"}, getgenv().selectedreward, function(reward)
getgenv().selectedreward = reward
updatejson()
end)
autoclngtab:Toggle("Farm All Rewards", getgenv().AutoChallengeAll, function(bool)
getgenv().AutoChallengeAll = bool
updatejson()
end)
--#endregion
--#region Auto Sell Tab
autoseltab:Toggle("Auto Sell at Specfic Wave", getgenv().autosell, function(x)
getgenv().autosell = x
updatejson()
if getgenv().autosell == false then
getgenv().disableatuofarm = false
end
end)
autoseltab:Textbox("Select Wave Number for Auto Sell {Press Enter}", getgenv().sellatwave, false, function(t)
getgenv().sellatwave = tonumber(t)
updatejson()
end)
--#endregion
--#region Webhook
--//Webhook Tab (in-game)\\--
webhooktab:Label("Webhook sends notification in discord everytime game Finishes.")
local webhoolPlaceholder
if getgenv().weburl == "" then
webhoolPlaceholder = "Insert url here!"
else
webhoolPlaceholder = getgenv().weburl
end
webhooktab:Textbox("Webhook URL {Press Enter}" , webhoolPlaceholder, false, function(web_url)
getgenv().weburl = web_url
updatejson()
end)
webhooktab:Button("Test Webhook", function()
webhook()
end)
--#endregion
end
--#endregion
local diskord = diskordserver:Channel("๐พ Discord")
diskord:Button("๐ Copy Official Discord Link!", function()
setclipboard("https://discord.gg/2ttfCfzxut")
DiscordLib:Notification("Copied!!", "โ Discord Invite Link Has Been Copied To Your Clipboard!!", "Okay!")
end)
--#region Credits
local credits = creditsserver:Channel("โจ Credits")
credits:Label("Arpon AG#6612")
credits:Label("Forever4D#0001")
credits:Button("๐ Copy Official Discord Link!", function()
setclipboard("https://discord.gg/2ttfCfzxut")
DiscordLib:Notification("Copied!!", "โ Discord Invite Link Has Been Copied To Your Clipboard!!", "Okay!")
end)
--#endregion
end
--------------------------------------------------
--------------------------------------------------
---// Checks if file exist or not\\---
if isfile(savefilename) then
local jsonData = readfile(savefilename)
local data = HttpService:JSONDecode(jsonData)
sex()
else
--#region CREATES JSON
local xdata = {
--Devil City
portalnameX = "csm_contract_0",
farmportal = false,
buyportal = false,
PortalID = "nil",
-- unitname = "name",
-- unitid = "id",
AutoReplay = false,
AutoLeave = true,
AutoChallenge = false,
selectedreward = "star_fruit_random",
AutoChallengeAll = false,
autoabilities = false,
autofarmtp = false,
webhook = "",
sellatwave = 0,
autosell = false,
autofarm = false,
autofarmic = false,
autostart = false,
autoloadtp = false,
autoupgrade = false,
difficulty = "nil",
world = "nil",
level = "nil",
door = "nil",
xspawnUnitPos = {
black_clover = {
UP1 = {
y = 1.4244641065597535,
x = -109.30056762695313,
z = -54.575347900390628
},
UP3 = {
y = 1.4322717189788819,
x = -114.2433853149414,
z = -55.260982513427737
},
UP2 = {
y = 1.7082736492156983,
x = -127.53932189941406,
z = -55.277626037597659
},
UP6 = {
y = 1.4487617015838624,
x = -107.07078552246094,
z = -51.333045959472659
},
UP5 = {
y = 1.8965977430343629,
x = -118.5692138671875,
z = -57.20484161376953
},
UP4 = {
y = 1.4205386638641358,
x = -105.46223449707031,
z = -51.20615005493164
}
},
hollow_leg = {
UP1 = {
x = -168.71795654296875,
y = 36.04443359375,
z = 564.4705810546875
},
UP2 = {
x = -161.105712890625,
y = 36.04443359375,
z = 558.4195556640625
},
UP3 = {
x = -161.05670166015625,
y = 36.04443359375,
z = 546.204833984375
},
UP4 = {
x = -163.51824951171875,
y = 36.04443359375,
z = 534.6953735351562
},
UP5 = {
x = -170.02479553222656,
y = 36.04443359375,
z = 528.9660034179688
},
UP6 = {
x = -160.92405700683594,
y = 36.04443359375,
z = 565.2430419921875
}
},
Cursed = {
UP1 = {
y = 122.78201293945313,
x = 361.69732666015627,
z = -89.76468658447266
},
UP3 = {
y = 122.73872375488281,
x = 372.2068786621094,
z = -62.877601623535159
},
UP2 = {
y = 122.73872375488281,
x = 391.6465759277344,
z = -62.87253189086914
},
UP6 = {
y = 121.5274887084961,
x = 399.4963684082031,
z = -60.31044387817383
},
UP5 = {
y = 121.6282958984375,
x = 400.8389587402344,
z = -64.46269226074219
},
UP4 = {
y = 122.73872375488281,
x = 362.14788818359377,
z = -77.3993148803711
}
},
Sand = {
UP1 = {
y = 25.514015197753908,
x = -919.7685546875,
z = 290.9293518066406
},
UP3 = {
y = 25.518001556396486,
x = -919.7103881835938,
z = 288.1217346191406
},
UP2 = {
y = 26.06340980529785,
x = -920.3797607421875,
z = 300.7817077636719
},
UP6 = {
y = 25.528093338012697,
x = -916.4822998046875,
z = 287.9609069824219
},
UP5 = {
y = 25.71731185913086,
x = -920.7069091796875,
z = 296.8504943847656
},
UP4 = {
y = 25.508501052856447,
x = -919.2952270507813,
z = 294.7797546386719
}
},
Namak = {
UP1 = {
y = 92.14557647705078,
x = -2931.182861328125,
z = -698.5640869140625
},
UP3 = {
y = 92.5256118774414,
x = -2950.3916015625,
z = -697.1671142578125
},
UP2 = {
y = 93.32953643798828,
x = -2940.813720703125,
z = -697.09326171875
},
UP6 = {
y = 92.16944885253906,
x = -2946.967041015625,
z = -710.122802734375
},
UP5 = {
y = 92.15478515625,
x = -2947.684326171875,
z = -699.6248779296875
},
UP4 = {
y = 92.5256118774414,
x = -2950.408935546875,
z = -709.8072509765625
}
},
Hollow = {
UP1 = {
y = 133.10752868652345,
x = -168.9812774658203,
z = -692.3645629882813
},
UP3 = {
y = 133.09632873535157,
x = -167.3197021484375,
z = -695.4755249023438
},
UP2 = {
y = 133.50978088378907,
x = -160.6356964111328,
z = -709.1862182617188
},
UP6 = {
y = 133.08169555664063,
x = -176.02857971191407,
z = -691.7825317382813
},
UP5 = {
y = 133.0151824951172,
x = -161.20188903808595,
z = -702.9484252929688
},
UP4 = {
y = 133.17193603515626,
x = -172.60714721679688,
z = -691.3147583007813
}
},
Ant = {
UP1 = {
y = 23.502197265625,
x = -180.23072814941407,
z = 2961.130126953125
},
UP3 = {
y = 23.855152130126954,
x = -167.0123748779297,
z = 2954.2958984375
},
UP2 = {
y = 23.637359619140626,
x = -205.69203186035157,
z = 2964.095947265625
},
UP6 = {
y = 23.31997299194336,
x = -163.1376953125,
z = 2959.968017578125
},
UP5 = {
y = 23.598222732543947,
x = -170.1063232421875,
z = 2955.477294921875
},
UP4 = {
y = 23.855152130126954,
x = -156.4979705810547,
z = 2959.6123046875
}
},
Aot = {
UP1 = {
y = 34.25483703613281,
x = -3016.723388671875,
z = -682.4714965820313
},
UP3 = {
y = 34.442054748535159,
x = -3024.1181640625,
z = -682.2401123046875
},
UP2 = {
y = 34.387603759765628,
x = -3035.071533203125,
z = -683.9107055664063
},
UP6 = {
y = 34.25492477416992,
x = -3019.5390625,
z = -681.8257446289063
},
UP5 = {
y = 34.25492477416992,
x = -3030.930419921875,
z = -683.3449096679688
},
UP4 = {
y = 34.442054748535159,
x = -3013.065185546875,
z = -681.4302368164063
}
},
Snowy = {
UP1 = {
y = 34.8720588684082,
x = -2884.6103515625,
z = -139.17750549316407
},
UP3 = {
y = 35.055450439453128,
x = -2871.251708984375,
z = -131.86231994628907
},
UP2 = {
y = 34.86832046508789,
x = -2863.6240234375,
z = -120.90508270263672
},
UP6 = {
y = 34.79566192626953,
x = -2853.62548828125,
z = -123.30137634277344
},
UP5 = {
y = 34.79277038574219,
x = -2853.63232421875,
z = -119.10173034667969
},
UP4 = {
y = 34.86832046508789,
x = -2878.749755859375,
z = -138.48580932617188
}
},
Ghoul = {
UP1 = {
y = 59.36590576171875,
x = -3008.964111328125,
z = -56.00475311279297
},
UP3 = {
y = 59.03008270263672,
x = -3008.75732421875,
z = -58.37107849121094
},
UP2 = {
y = 59.382938385009769,
x = -2998.44140625,
z = -42.68498992919922
},
UP6 = {
y = 59.03008270263672,
x = -3009.03125,
z = -67.12299346923828
},
UP5 = {
y = 59.03008270263672,
x = -3007.1025390625,
z = -52.12919998168945
},
UP4 = {
y = 59.03008270263672,
x = -3008.94580078125,
z = -63.67665100097656
}
},
Magic = {
UP1 = {
y = 7.411101341247559,
x = -606.7291259765625,
z = -815.5218505859375
},
UP3 = {
y = 7.411093711853027,
x = -589.5305786132813,
z = -814.8512573242188
},
UP2 = {
y = 7.413991928100586,
x = -578.809814453125,
z = -814.5386962890625
},
UP6 = {
y = 7.372146129608154,
x = -605.3615112304688,
z = -820.8731079101563
},
UP5 = {
y = 7.413986682891846,
x = -597.8843383789063,
z = -814.5377807617188
},
UP4 = {
y = 7.4139862060546879,
x = -600.348388671875,
z = -814.8621215820313
}
},
Marine = {
UP1 = {
y = 25.521255493164064,
x = -2566.733642578125,
z = -62.77167892456055
},
UP3 = {
y = 25.5211124420166,
x = -2565.930419921875,
z = -57.89338684082031
},
UP2 = {
y = 25.210872650146486,
x = -2560.966796875,
z = -44.40180969238281
},
UP6 = {
y = 25.676485061645509,
x = -2566.796142578125,
z = -67.01408386230469
},
UP5 = {
y = 25.5211238861084,
x = -2563.39990234375,
z = -63.74509811401367
},
UP4 = {
y = 24.990556716918947,
x = -2570.3349609375,
z = -69.34259033203125
}
},
thriller_park = {
UP1 = {
y = 113.23728942871094,
x = -224.14295959472657,
z = -657.738037109375
},
UP3 = {
y = 109.37400817871094,
x = -224.78709411621095,
z = -640.7178955078125
},
UP2 = {
y = 109.37401580810547,
x = -229.42715454101563,
z = -649.636474609375
},
UP6 = {
y = 109.37400817871094,
x = -214.7626190185547,
z = -632.3900146484375
},
UP5 = {
y = 109.37401580810547,
x = -230.53053283691407,
z = -657.9769287109375
},
UP4 = {
y = 109.37400817871094,
x = -220.0915985107422,
z = -636.2127075195313
}
},
chainsaw = {
UP1 = {
x = -332.51287841796875,
y = 1.0000009536743164,
z = -554.8867797851562
},
UP3 = {
x = -326.1617126464844,
y = 1.0000009536743164,
z = -554.5086669921875
},
UP2 = {
x = -317.24713134765625,
y = 1.0000007152557373,
z = -553.8807983398438
},
UP6 = {
x = -327.2223815917969,
y = 1.0000004768371582,
z = -550.3519287109375
},
UP5 = {
x = -342.5332946777344,
y = 1.0000004768371582,
z = -551.2924194335938
},
UP4 = {
x = -320.3905944824219,
y = 1.0000004768371582,
z = -550.587890625
}
},
jojo = {
UP1 = {
x = -111.61297607421875,
y = 15.255210876464844,
z = -513.5579833984375
},
UP3 = {
x = -120.01858520507812,
y = 15.255210876464844,
z = -522.66650390625
},
UP2 = {
x = -124.42668151855469,
y = 15.255210876464844,
z = -530.7169799804688
},
UP6 = {
x = -120.38040161132812,
y = 15.255212783813477,
z = -536.6077270507812
},
UP5 = {
x = -115.62987518310547,
y = 15.255210876464844,
z = -518.679931640625
},
UP4 = {
x = -118.3056411743164,
y = 15.255210876464844,
z = -529.9589233398438
}
},
opm = {
UP1 = {
y = 361.61859130859377,
x = -302.2696228027344,
z = 1434.5257568359376
},
UP3 = {
y = 361.61859130859377,
x = -295.8048095703125,
z = 1441.3121337890626
},
UP2 = {
y = 367.15777587890627,
x = -286.0375671386719,
z = 1450.30908203125
},
UP6 = {
y = 361.61859130859377,
x = -315.8988037109375,
z = 1420.7376708984376
},
UP5 = {
y = 361.6484375,
x = -320.0697937011719,
z = 1430.2279052734376
},
UP4 = {
y = 361.61859130859377,
x = -279.85382080078127,
z = 1441.7813720703126
}
}
},
xselectedUnits = {
U1 = nil,
U2 = nil,
U3 = nil,
U4 = nil,
U5 = nil,
U6 = nil
}
}
local json = HttpService:JSONEncode(xdata)
writefile(savefilename, json)
sex()
--#endregion
end
--#region ----------------------
--#endregion
--------------------------------------------------
function placesex()
if getgenv().AutoFarm and not getgenv().disableatuofarm then
print("a")
if game.PlaceId ~= 8304191830 then
x = 1.7
y = 0
z = 1.7
print("AutoFarming")
if game.Workspace._map:FindFirstChild("namek mushroom model") then
print("Namak")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["Namak"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("houses_new") then
print("Aot")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["Aot"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y , pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("Snow Particles") then
print("Snowy")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["Snowy"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("sand_gate") then
print("Sand")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["Sand"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("icebergs") then
print("Marine")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["Marine"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("Helicopter Pad") then
print("Ghoul")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["Ghoul"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("Bones/dust") then
print("Hollow")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["Hollow"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("Ant Nest") then
print("Ant")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["Ant"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("light poles") then
print("Magic")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["Magic"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("LanternsGround") then
print("Cursed")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["Cursed"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("pumpkins") then
print("thriller_park")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["thriller_park"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("skeleton") then
print("black_clover")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["black_clover"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("graves") then
print("Hollow Legend")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["hollow_leg"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("vending machines") then
print("chainsaw")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["chainsaw"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("SpaceCenter") then
print("Cape Canaveral")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["jojo"]["UP" .. i]
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
elseif game.Workspace._map:FindFirstChild("secret") then
print("opm")
for i = 1, 6 do
local unitinfo = getgenv().SelectedUnits["U" .. i]
if unitinfo ~= nil then
local unitinfo_ = unitinfo:split(" #")
local pos = getgenv().SpawnUnitPos["opm"]["UP" .. i]
task.wait()
--place units 0
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 1
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 2
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"], pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 3
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] - x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 4
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"]+ x, pos["y"] - y, pos["z"] + z), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
--place units 5
local args = {
[1] = unitinfo_[2],
[2] = CFrame.new(Vector3.new(pos["x"] + x, pos["y"] - y, pos["z"]), Vector3.new(0, 0, -1))
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args))
end
end
end
end
end
end
------// Auto Farm \\------
--#region Auto Farm Loop
coroutine.resume(coroutine.create(function()
while task.wait(1.5) do
local _wave = game:GetService("Workspace"):WaitForChild("_wave_num")
repeat task.wait() until game:GetService("Workspace"):WaitForChild("_map")
placesex()
print("function called")
end
end))
--#endregion
------// Auto Leave \\------
--#region Auto Leave
--- Made by "CharWar" # Modified by "binsfr" (V3rm)
local PlaceID = 8304191830
local AllIDs = {}
local foundAnything = ""
local actualHour = os.date("!*t").hour
local Deleted = false
local last
local File = pcall(function()
AllIDs = game:GetService('HttpService'):JSONDecode(readfile("NotSameServers.json"))
end)
if not File then
table.insert(AllIDs, actualHour)
writefile("NotSameServers.json", game:GetService('HttpService'):JSONEncode(AllIDs))
end
function TPReturner()
local Site;
if foundAnything == "" then
Site = game.HttpService:JSONDecode(game:HttpGet('https://games.roblox.com/v1/games/' .. PlaceID .. '/servers/Public?sortOrder=Asc&limit=100'))
else
Site = game.HttpService:JSONDecode(game:HttpGet('https://games.roblox.com/v1/games/' .. PlaceID .. '/servers/Public?sortOrder=Asc&limit=100&cursor=' .. foundAnything))
end
local ID = ""
if Site.nextPageCursor and Site.nextPageCursor ~= "null" and Site.nextPageCursor ~= nil then
foundAnything = Site.nextPageCursor
end
local num = 0;
local extranum = 0
for i,v in pairs(Site.data) do
extranum += 1
local Possible = true
ID = tostring(v.id)
if tonumber(v.maxPlayers) > tonumber(v.playing) then
if extranum ~= 1 and tonumber(v.playing) < last or extranum == 1 then
last = tonumber(v.playing)
elseif extranum ~= 1 then
continue
end
for _,Existing in pairs(AllIDs) do
if num ~= 0 then
if ID == tostring(Existing) then
Possible = false
end
else
if tonumber(actualHour) ~= tonumber(Existing) then
local delFile = pcall(function()
delfile("NotSameServers.json")
AllIDs = {}
table.insert(AllIDs, actualHour)
end)
end
end
num = num + 1
end
if Possible == true then
table.insert(AllIDs, ID)
wait()
pcall(function()
writefile("NotSameServers.json", game:GetService('HttpService'):JSONEncode(AllIDs))
wait()
game:GetService("TeleportService"):TeleportToPlaceInstance(PlaceID, ID, game.Players.LocalPlayer)
end)
wait(4)
end
end
end
end
function Teleport()
while wait() do
pcall(function()
TPReturner()
if foundAnything ~= "" then
TPReturner()
end
end)
end
end
-------------------------------------------
coroutine.resume(coroutine.create(function()
local GameFinished = game:GetService("Workspace"):WaitForChild("_DATA"):WaitForChild("GameFinished")
GameFinished:GetPropertyChangedSignal("Value"):Connect(function()
print("Changed", GameFinished.Value == true)
if GameFinished.Value == true then
repeat task.wait() until game:GetService("Players").LocalPlayer.PlayerGui.ResultsUI.Enabled == true
task.wait()
pcall(function() webhook() end)
print("next")
task.wait(2.1)
if getgenv().AutoReplay then
local a={[1]="replay"} game:GetService("ReplicatedStorage").endpoints.client_to_server.set_game_finished_vote:InvokeServer(unpack(a))
local a={[1]="replay"} game:GetService("ReplicatedStorage").endpoints.client_to_server.set_game_finished_vote:InvokeServer(unpack(a))
elseif getgenv().AutoLeave and getgenv().AutoReplay ~= true then
--
Teleport()
-- game:GetService("TeleportService"):Teleport(8304191830, game.Players.LocalPlayer)
end
end
end)
end))
--#endregion
------// Auto Sell Units \\------
coroutine.resume(coroutine.create(function()
while task.wait() do
if getgenv().UnitSellTog then
for i, v in pairs(game:GetService("Players")[game.Players.LocalPlayer.Name].PlayerGui.collection.grid.List.Outer.UnitFrames:GetChildren()) do
if v.Name == "CollectionUnitFrame" then
repeat task.wait() until v:FindFirstChild("name")
for _, Info in next, getgenv().UnitCache do
if Info.name == v.name.Text and Info.rarity == getgenv().UnitToSell then
local args = {
[1] = {
[1] = tostring(v._uuid.Value)
}
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.sell_units:InvokeServer(unpack(args))
end
end
end
end
end
end
end))
------// Auto Upgrade \\------
--#region Auto Upgrade Loop
getgenv().autoupgradeerr = false
function autoupgradefunc()
local success, err = pcall(function() --///
repeat task.wait() until game:GetService("Workspace"):WaitForChild("_UNITS")
for i, v in ipairs(game:GetService("Workspace")["_UNITS"]:GetChildren()) do
if v:FindFirstChild("_stats") then
if tostring(v["_stats"].player.Value) == game.Players.LocalPlayer.Name and v["_stats"].xp.Value >= 0 then
game:GetService("ReplicatedStorage").endpoints.client_to_server.upgrade_unit_ingame:InvokeServer(v)
end
end
end
end)
if err then
warn("//////////////////////////////////////////////////")
warn("//////////////////////////////////////////////////")
getgenv().autoupgradeerr = true
error(err)
end
end
coroutine.resume(coroutine.create(function()
while task.wait(2) do
if getgenv().autoupgrade then
if game.PlaceId ~= 8304191830 then
pcall(function()
autoupgradefunc()
end)
end
if getgenv().autoupgradeerr == true then
task.wait()
autoupgradefunc()
getgenv().autoupgradeerr = false
end
end
end
end))
--#endregion
------// Auto Sell \\------
--#region Auto Sell loop
coroutine.resume(coroutine.create(function()
while task.wait() do
local _wave = game:GetService("Workspace"):WaitForChild("_wave_num")
if getgenv().autosell and tonumber(getgenv().sellatwave) <= _wave.Value then
getgenv().disableatuofarm = true
if game.PlaceId ~= 8304191830 then
repeat task.wait() until game:GetService("Workspace"):WaitForChild("_UNITS")
for i, v in ipairs(game:GetService("Workspace")["_UNITS"]:GetChildren()) do
repeat
task.wait()
until v:WaitForChild("_stats")
if tostring(v["_stats"].player.Value) == game.Players.LocalPlayer.Name then
repeat
task.wait()
until v:WaitForChild("_stats"):WaitForChild("upgrade")
game:GetService("ReplicatedStorage").endpoints.client_to_server.sell_unit_ingame:InvokeServer(v)
end
end
end
end
end
end))
--#endregion
--//Auto Abilities--
--#region Auto Abilities loop
getgenv().autoabilityerr = false
function autoabilityfunc()
local success, err = pcall(function() --///
repeat task.wait() until game:GetService("Workspace"):WaitForChild("_UNITS")
for i, v in ipairs(game:GetService("Workspace")["_UNITS"]:GetChildren()) do
if v:FindFirstChild("_stats") then
if v._stats:FindFirstChild("player") and v._stats:FindFirstChild("xp") then
if tostring(v["_stats"].player.Value) == game.Players.LocalPlayer.Name and v["_stats"].xp.Value > 0 then
game:GetService("ReplicatedStorage").endpoints.client_to_server.use_active_attack:InvokeServer(v)
end
end
end
end
end)
if err then
warn("//////////////////////////////////////////////////")
warn("//////////////////////////////////////////////////")
getgenv().autoabilityerr = true
error(err)
end
end
coroutine.resume(coroutine.create(function()
while task.wait(2) do
if getgenv().autoabilities then
if game.PlaceId ~= 8304191830 then
pcall(function()
autoabilityfunc()
end)
end
if getgenv().autoabilityerr == true then
task.wait()
autoabilityfunc()
getgenv().autoabilityerr = false
end
end
end
end))
--#endregion
getgenv().teleporting = true
------// Auto Start \\------
--#region Auto Start loop
local function checkChallenge()
for i,v in pairs(game.Players.LocalPlayer.PlayerGui:GetChildren()) do
if v:IsA("SurfaceGui") then
if v:FindFirstChild("ChallengeCleared") then
--print(v.ChallengeCleared.Visible)
return v.ChallengeCleared.Visible
end
end
end
end
local function checkReward()
if checkChallenge() == false then
if getgenv().selectedreward == game:GetService("Workspace")["_LOBBIES"]["_DATA"]["_CHALLENGE"]["current_reward"].Value then
return true
elseif getgenv().AutoChallengeAll then
return true
else
return false
end
else
return false
end
end
local function startfarming()
if getgenv().farmprotal == false and getgenv().autostart and getgenv().AutoFarm and getgenv().teleporting
and getgenv().AutoFarmTP == false and getgenv().AutoFarmIC == false then
if game.PlaceId == 8304191830 then
local cpos = plr.Character.HumanoidRootPart.CFrame
if tostring(Workspace._LOBBIES.Story[getgenv().door].Owner.Value) ~= plr.Name then
for i, v in pairs(game:GetService("Workspace")["_LOBBIES"].Story:GetDescendants()) do
if v.Name == "Owner" and v.Value == nil then
local args = {
[1] = tostring(v.Parent.Name)
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.request_join_lobby:InvokeServer(unpack(args))
task.wait()
if getgenv().level:match("infinite") then
local args = {
[1] = tostring(v.Parent.Name), -- Lobby
[2] = getgenv().level, -- World
[3] = true, -- Friends Only or not
[4] = "Hard"
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.request_lock_level:InvokeServer(unpack(args))
else
local args = {
[1] = tostring(v.Parent.Name), -- Lobby
[2] = getgenv().level, -- World
[3] = true, -- Friends Only or not
[4] = getgenv().difficulty
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.request_lock_level:InvokeServer(unpack(args))
end
local args = {
[1] =tostring(v.Parent.Name)
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.request_start_game:InvokeServer(unpack(args))
getgenv().door = v.Parent.Name print(v.Parent.Name) --v.Parent:GetFullName()
plr.Character.HumanoidRootPart.CFrame = v.Parent.Door.CFrame
break
end
end
end
task.wait()
plr.Character.HumanoidRootPart.CFrame = cpos
if Workspace._LOBBIES.Story[getgenv().door].Owner == plr.Name then
if Workspace._LOBBIES.Story[getgenv().door].Teleporting.Value == true then
getgenv().teleporting = false
else
getgenv().teleporting = true
end
end
warn("farming")
task.wait(3)
end
elseif getgenv().autostart and getgenv().AutoFarm and getgenv().teleporting
and getgenv().AutoFarmTP == false and getgenv().AutoFarmIC == false and getgenv().farmprotal or getgenv().farmprotal then
for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.items.grid.List.Outer.ItemFrames:GetChildren()) do
if v.Name == "portal_csm" or v.Name == "portal_csm1" or v.Name == "portal_csm2" or v.Name == "portal_csm3" or v.Name == "portal_csm4" or v.Name == "portal_csm5" then
print(v._uuid_or_id.value)
getgenv().PortalID = v._uuid_or_id.value
break;
end
end
task.wait(1.5)
local args = {
[1] = tostring(getgenv().PortalID),
[2] = {
["friends_only"] = true
}
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.use_portal:InvokeServer(unpack(args))
task.wait(1.5)
for i,v in pairs(game:GetService("Workspace")["_PORTALS"].Lobbies:GetDescendants()) do
if v.Name == "Owner" then
if tostring(v.value) == game.Players.LocalPlayer.Name then
local args = {
[1] = tostring(v.Parent.Name)
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.request_start_game:InvokeServer(unpack(args))
break;
end
end
end
task.wait(7)
end
end
local function startChallenge()
if game.PlaceId == 8304191830 then
local cpos = plr.Character.HumanoidRootPart.CFrame
if getgenv().AutoChallenge and getgenv().autostart and getgenv().AutoFarm and checkReward() == true then
for i, v in pairs(game:GetService("Workspace")["_CHALLENGES"].Challenges:GetDescendants()) do
if v.Name == "Owner" and v.Value == nil then
--print(v.Parent.Name.." "..v.Parent:GetFullName())
local args = {
[1] = tostring(v.Parent.Name)
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.request_join_lobby:InvokeServer(unpack(args))
getgenv().chdoor = v.Parent.Name
break
end
end
task.wait()
plr.Character.HumanoidRootPart.CFrame = cpos
end
end
end
coroutine.resume(coroutine.create(function()
while task.wait() do
if getgenv().AutoFarmIC == false and getgenv().AutoFarmTP == false then
if checkChallenge() == false then --challenge is not cleared
if getgenv().AutoChallenge and checkReward() == true then
startChallenge() --start challenge
else
startfarming()--regular farming
end
elseif checkChallenge() == true then
startfarming()--regular farming
end
end
end
end))
--#endregion
------// Auto Start Infiniy Castle && Thriller Park \\------
local function FarmCastlePark()
if getgenv().AutoFarmIC and getgenv().AutoFarm then
if game.PlaceId == 8304191830 then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(12423.1855, 155.24025, 3198.07593, -1.34111269e-06, -2.02512282e-08, 1, 3.91705386e-13, 1, 2.02512282e-08, -1, 4.18864542e-13, -1.34111269e-06)
getgenv().infinityroom = 0
for i, v in pairs(game:GetService("Players")[game.Players.LocalPlayer.Name].PlayerGui.InfiniteTowerUI.LevelSelect.InfoFrame.LevelButtons:GetChildren()) do
if v.Name == "FloorButton" then
if v.clear.Visible == false and v.Locked.Visible == false then
local room = string.split(v.Main.text.Text, " ")
local args = {
[1] = tonumber(room[2])
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.request_start_infinite_tower:InvokeServer(unpack(args))
getgenv().infinityroom = tonumber(room[2])
break
end
end
end
task.wait(6)
end
elseif getgenv().AutoFarmTP and getgenv().AutoFarm then
if game.PlaceId == 8304191830 then
local cpos = plr.Character.HumanoidRootPart.CFrame
for i, v in pairs(game:GetService("Workspace")["_EVENT_CHALLENGES"].Lobbies:GetDescendants()) do
if v.Name == "Owner" and v.Value == nil then
local args = {
[1] = tostring(v.Parent.Name)
}
game:GetService("ReplicatedStorage").endpoints.client_to_server.request_join_lobby:InvokeServer(unpack(args))
task.wait()
plr.Character.HumanoidRootPart.CFrame = v.Parent.Door.CFrame
break
end
end
task.wait()
plr.Character.HumanoidRootPart.CFrame = cpos
warn("farming")
task.wait(5)
end
end
end
coroutine.resume(coroutine.create(function()
while task.wait() do
if checkChallenge() == false then --challenge is not cleared
if getgenv().AutoChallenge and checkReward() == true then
startChallenge() --start challenge
else
FarmCastlePark()--regular farming
end
elseif checkChallenge() == true then
FarmCastlePark()--regular farming
end
end
end))
if getgenv().AutoLoadTP == true then
local exec = tostring(identifyexecutor())
if exec == "Synapse X" then
syn.queue_on_teleport("loadstring(game:HttpGet('https://raw.githubusercontent.com/ArponAG/Scripts/main/AnimeAdventures.lua'))()")
else
queue_on_teleport("loadstring(game:HttpGet('https://raw.githubusercontent.com/ArponAG/Scripts/main/AnimeAdventures.lua'))()")
end
end
--hide name
task.spawn(function() -- Hides name for yters (not sure if its Fe)
while task.wait() do
pcall(function()
if game.Players.LocalPlayer.Character.Head:FindFirstChild("_overhead") then
workspace[game.Players.LocalPlayer.Name].Head["_overhead"]:Destroy()
end
end)
end
end)
--anti afk
pcall(function()
local vu = game:GetService("VirtualUser")
game:GetService("Players").LocalPlayer.Idled:connect(function()
vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
wait(1)
vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
end)
game:GetService("ReplicatedStorage").endpoints.client_to_server.claim_daily_reward:InvokeServer()
end)
print("Successfully Loaded!!")
---------------------------------------------------------------------